StickMan9000

StickMan9000

Joined Member # 2426564
0 Posts 14 Replies 170 Reputation

Well, I just finished a game where in the end, I just ended up massing mine cruisers as vasari. The game ended up using over 2 gigs of ram and it wouldnt even render all the mines on the screen. I was just having mine wars with the computer. The scroll bar goes down even farther than that. That's over 2,000 mines right there lol. -Sti

49 Replies 30,843 Views

The only reason I'll be getting SC2 is for the singleplayer portion of the game. I want to see how the storyline goes on. SC2 looks to be just more of the same old RTS formula. Dawn of War (for the resource system anyway), World in Conflict, and Sins have changed my expectations for a good RTS, so I'll still be here :) -Stick

42 Replies 45,161 Views

This is exactly the tool I was looking for! :D I have a buttload of ships I made for Galactic Civilizations 2, but I never ended up going ahead with my mod. Was too ambitious anyway. But now I think that I may throw a few of em in Sins :) Btw, the fact that you have import/export functionality is badass. Made myself a new background :) [img]http://stickman9000.com/other/gfx/sins/kol_battleship.jpg[/img] -Stick

202 Replies 383,835 Views

I thought the same thing as the OP when I got my first Sova carrier. I was wondering what the incentive was to put points into the missile batter since the description shows no change when you go to increase the skill level. It would be nice if the 'next level' description showed the increased stats in the missile battery because I'm sure that a lot more people are wondering why they should put more points into that skill :P -Stick

10 Replies 4,352 Views