Yes. The last driver version to have this corrected was 472.12, but the updates after that have messed it up again.
stykman22
Thanks for keeping these updated. I love the DS mod. How is the update for that coming? No pressure, I'm just anxious to get back into it. Thanks again for your time and work! [e classic]:)[/e]
Does the backward compatibility for mods only apply to new games? A saved game I was playing kept crashing.
Having trouble getting my version 1.9 to recognize the updated mod (DS). It shows that the mod is available, but when I activate it the checksum stays at zero and nothing happens when I apply the changes. Any suggestions? I unzip the download right into the mods folder. Am I missing a step?
Exile, I can kinda see it, but then I see a similarity to several crustaceans. Probably all goes back to that. I was going to say an earwig or house centipede, but crustacean works too.
I don't have an issue with the AI using superweapons. The issue I have, at least recently, is that the AI has researched superweapons 20 minutes into a game. Assuming all players are starting at the same level, this should be impossible, at least at the lower levels at which I play the game. How can a fair AI player have superweapons when I've barely built up enough resources and research to conquer 3 planets? Then they just sit back and blast my colonies to ki