Are there any SR2 bug fixes folded into the expansion?
shiva7663
A price reduction would mainly serve to flood multiplayer with munchkins.
[quote]capping your first roid[/quote]Ummm, what does that phrase mean in English? Whatever it is, it sounds painful. heh.
[quote]-Improved Group Phase Jumping for large groups of ships. The group will only wait for 90% of the value of the ships to be ready. The stragglers will follow shortly after. Typically, its only a couple ships that cause the whole operation to stall so this should eliminate the majority of problems.[/quote]Drat. I would really prefer for the group to wait for 100% of the ships to be ready. When I want a precision launch and arrival, having any stragglers at all diminishes the impact of that a
[quote]you only have a 50% chance of finding a Gas Giant (for example) in your system, and even then you would only see one.[/quote] Umm, Jupiter, check, that's one. Saturn, that's a second one. I suppose this means that you're counting Uranus and Neptune as ice planets and not gas giants? Isn't 50% with a max of 1 quite a bit on the low side for gas giants?
The devs could never afford to pay to take the Star Trek game design license away from Bethesda Softworks.
To make a Sins Sim, use the map editor to create a 1-player game. If you have multiple star systems, designate your home system as 1-player and all the other star systems as zero-player. When you run this kind of game, the first thing it will do is tell you that you have won, but give you the option to continue playing. Ta da!
When I lose, I usually keep playing, sell all of my remaining metal and crystal, and spend all of my cash on a huge pirate bounty for revenge against the AI that defeated me.