As minor as it sounds, I think it would be a much more fun way to concede for the losing team. Conceding still feels like quitting, but blowing something up...now there's a way to go out in style!
ToberryKing
[quote]However I completely disagree about seeing enemies items, I think playing whilst being able to see the enemies inventory is like playing with no fog of war or being able to see the enemies skills. It means you will rarely die because you can avoid enemies you know are built against you just by looking at their info rather than engaging to find it out, which in my opinion REMOVES a lot of strategy because you no longer have to gauge your enemies strength because it's done for you by sho
I should probably note a few things right off the bat. I love this game, I haven't been able to play very much of it yet, and I am an old ROC DOTA player. With all thos qualifiers in mind, I have one major suggestion that I would like to see implemented. I have no way of knowing anything about anyone's demigods but my own. I have no way of clicking on an enemy or ally dg and seeing their weapon damage, armor, or mana. Not being able to see how strong
The level of interaction and communication with the player base is something that I have always been impressed with from Stardock (Galciv player here). I would love it if you would continue to do these updates on the main page. This could be even more interesting when it comes to new ideas and balancing issues instead of just technical ones.
I know this is small and it would really only matter as a one time thing, but I would like a warning window to pop up when choosing which side to play on in Pantheon mode. Nothing warned me that I would have to stick with the side I chose for an extended period of time. If I had known what I was getting into I would have chose my side more carefully.
Yeah, they are all minor things but they definitely would help. Agree with almost all of these.
It's important to be able to plan ahead and get an overarching grasp of the current situation while you are dead. Currently we just sit around and wait without being able to plan much of anything because of lack of information. Being able to access key things such as shops, camera movement (preferably by minimap), and the skill tree would make a much more active waiting period. Otherwise we waste additional time in base figuring out all of the stuff we could have figured out
Not to complain, but there really should be a warning window that pops up and explains that you cannot change sides in the pantheon once you choose. I enjoy the DGs on the light side more than the dark side in generall, but when i signed up for my first pantheon game I felt like playing Erebus. Now because of that one time choice I have to play this side until the tournament ends? I am sure I will still enjoy it and it isn't game breaking at all, but a warning window would
Ah thank you, both for the alt move and the directions to my manual. Like I suspected, I am just very unobservant. ^_^
I apologize, but I don't have the manual for the game (digital download through stardock). Is there not a way to attack move? I find it hard to believe that I can only right-click move or make everyone attack one unit. Am I just really unobservant and missing something?
On a positive note, I love the way the hotkeys are bound for minion control. But yes, we need a way to see how many minions we have.
Definitely agree, the minimap needs far more interaction. All of these (but especially the OP's two points) NEED to be implemented.