Oh - this is a surprise to me and explains a lot - why does the game not automatically tell your fighters to leave alone ships from a faction with whom you have a non-aggression pact?
MrMT
It strikes me that the whole game is designed to keep things moving - ebbs, flows, surges, retreats. You could set things up with stronger defenses etc (some mods have them) and that may be an equally fun game, but it is a different game, with a different rhythm. But why not try some of the mods out there?
So, after a few rounds I am doing ok - I am roughly even with my AI normal level opponents, a least, I have 3 planets, they all have 3 planets, on an 8 player game - when most of my allies abandon me, and my enemies all send enormous fleets at me, with all their capital ships. Question is, what made me galactic enemy number one? So much that every other AI player wants to send their capital ships and entire war machine at me? It makes no sense... are they doing nothing elsewhere on the ma
[quote]@ acid boyit took me a long while to find where the mod path was.C:Documents and Settings/User Name/LocalSettings/AppilcationData/Ironclad Games/ModsYour Local Settings may be under the effect of a hidden file, like mine. you just have to play around with the settings until the folder appears.Hey - I seem to have the same issue - under C:Documents and Settings/User Name I can find no Local Settings folder... how do I make that folder appear? Thanks![/quote] aha - under tool, fol
[quote]@ acid boyit took me a long while to find where the mod path was.C:Documents and Settings/User Name/LocalSettings/AppilcationData/Ironclad Games/ModsYour Local Settings may be under the effect of a hidden file, like mine. you just have to play around with the settings until the folder appears.[/quote] Hey - I seem to have the same issue - under C:Documents and Settings/User Name I can find no Local Settings folder... how do I make that folder appear? Thanks!
Is there any command which, upon selecting a ship, allows you to watch the action from that ship's perspective? I woudl love to follow one of my fighters or bombers, as they strafe their targets, but find it difficult right now... Thanks!
I saw one comment that decribed the Vasari as tough but fewer and expensive; the advent as buffers/debuffers with shields (ie vasari can bypass em) and the TEX as a jack of all trades, economy focused. That gives me some sense of the difference... but I would love it if someone could direct me to a really good thread or website which explains the strength and weakness of each faction - and what that means for strategy/tactics. Thanks!
I'll get over it... but I was genuinely surprised. I thought it was a 2x2 game... So, in reality, 2x2 is FFA, just that you start with an ally? Does the same apply to mp? And seeing as there seems to be no downside to ending an alliance, what's the actual difference? Any guidance much appreciated. (Loving this game, but ak - it's bad for my sleep life!)
They tell to pay credits.. I pay some and - zip. They tell me to kill enemy structures... I do and - nada. Then I fail the missions, and at least two of them (in a 4 player game) all come with their entire force at me (including a capitalship) before I can even get beyond basic frigates. Does the Ai cheat... it really strikes me - even on easy, I head off with a ship to a system very early on in the game and I find teh place swarming with a dozen frigates. How on earth... I simp
Still finding my way but have played a couple of small maps... and it seems that I almost never use cruisers. I bulk up on frigates, and when I can afford it, build capital ships - and this does the job well. By the time I reserach cruisers, I could have laid waste to half the map. Do cruisers only really come into their own in a longer game/larger map? Or am I missing something?
[quote]1. Then you didn't buy/download it through Stardock? The manual.pdf is (I believe) right there in the game folder.[/quote] aha! i see it now - doh! thanks - that helps a lot
i) I downloaded this game, would love to download a manual, but can't for the life of me find one ii) I have read about the basic differences between races, but don't really understand what they mean strategy-wise - does one favour turtling, while another favours zerging, for example? iii) a small thought, but this game would be hugely improved for me - in terms of atmosphere, rather than gameplay - if there were small movies or whatever demonstrating a planet's inhabitants cowerin
Thank you for all the helpful replies. Much appreciated. I will check out the options screen tonight.
OK - sorry for the noob question here, but when I click to upgrade one of the ship models in my shipyard, it starts me from scratch (ie, just a hull, nothing attached), when all I want to do is to make sure my ships with lasers have the latest lasers, my ships with beams have the latest beams etc... Is there no way to update lasers/engines etc automatically? Or do I have to build ships from the ground up every time I move a step up in an offensive/defensive tech? (yeesh, i
So the starbase does not exert its own influence.. it's just a multiplier. In that case, can we make any assumptions about how you establish how much influence you are exerting on any piece of space? Is it a function of distance from a centre of influence? I wish there was some more specificity on this, as it seems pretty central to understanding how to use these bases. I see a third use for influence bases: to extend y
"I have seen AI build them on borders with no planets nearby to push borders, so im thinking this is how it works. But then like everyone else im having to make educated guesses! This would suggest to me that a particular parsec's 'decision' on which culture to belong to is determined by a mix of planets and starbases of each culture exerting influence on that parsec, and that that influence is determined by distance to sources of influenc
Thank you. All of this makes sense and is very helpful. Now if I could only understand how influence works, I would be ready to rumble.
I wish it was clearer how these worked. I still do not know if they are transmitting some kind of global civilisation influence, or whether they are boosting influence that your civ would normally bring to bear on an area... and what it is they are boosting. ie, where do they get the base numbers to apply the bonus to? Where can I find answers to this?
I am a little curious how influence works... is influence on any one spot determined by distance to a particular planet? How is the 4x the influence formula, to determine if a planet rebels, determined? Influence Starbases... are these best kept near your planets, or at the borders of your influence area? I ask, because I built one, but it was soon swallowed into the area of influence of my neighbour, and didn't seem to be doing mu
I have spent an afternoon trying to work out how this game works... I am beginning to get the idea, but I would be very grateful for a sense of how games usually progress, so I can get a sense of the pace of things. The reason I ask is that on a tiny map, with four other civs, even after a couple of hours no-one had many military ships of note yet. Maybe they were building them up in secret, but I hadn't seen them. So questi