Any tentative date on when the Beta 3 will be available?
sbourges
Darca, with the proper technology researched, you have access to my virtual heath bar, chocolate cookies. The others do not need to research ;) I forgot one more frustrating item to the list: 8. Fleets: A. If I have more then one fleet in the same sector, fleet management becomes useless or nearly so. I can't upgrade or split any of those fleets. I need to completely disband or move one of them to a different sector.
I am a long term Galactic Civilization player and plays a lot of strategy games. One of my wishes was for GC2 to be multiplayers, but to no avail. I was glad to see that GC3 does have the capabilities With the understanding that this is a Beta which you are reminding us at every start :), here are my observations after a full game at normal difficulty. Needs improvement: Ship Designer No way to keep selection
I had the same issue. The sovereign of the top faction just waltz near one of my city with little protection. An easy kill. The message was similar and the cities just disappear. Now, why we even have the message. Shouldn't it go to his descendants? Only if all are dead, than we get this message. So i see two problems. Wondering sovereigns with little protection and giving empire away when dead while having descendants.
Your goal is to save developers time to handle other issues in WoM. What exactly are those issues that would circumvent combat? Also, if you do that, you would need the developers to look at the automatic usage of spells during combat or like Vallu751 we just get ride of a lot of spells. We would also need a way to control what AI can use during auto combat resolution so we don't overuse spells for small battles. They would also need to make it a lot better
I bought the game when it was in Beta and have been playing since then. My friends birthday came and decided to offer him Elemental so we could play together in multiplayer mode. Unfortunately so far, we were able to save only once. After that, we never could save again. We tried to remove firewall, put our machine in the DMZ, all to no avail. One of us saves and after quite a while we get the message about the save being unsuccessful. The
I totally agree that we should be able to upgrade units. Now, you can keep it simple and do as suggested above (within city, cost resources required) and no recouping of obsolete equipment. I would add to that that it does take time to re-equip and re-train. In addition, your experience is not quite the same anymore (need to get use to new equipment), so maybe loose 10-20% of experience? For formation of squads. You just need to select 4/8/16 of
Well, I baught Elemental to a friend so we could play multiplayer since I enjoyed the single player mode. Just a few tweeks would make it workable even if not great. Right now, it's more frustrating than anything else. Maybe there isn't a lot of MP people out there, but the 'box' does say MP. It should be supported and fix to be at least made workable in my opinion.
Bought the game to a friend when it was on sale. We played a few games in multi-player mode. Playable but mostly frustrating. Here are a few things that would remove a lot of that frustration: Somehow during your turn, you can't build or do anything anymore. Counter is not running on end-turn button. Happens often and is very, very frustrating. I understand the need for a time to automatically end a turn when all human players are done, b
Tried it three time with different combination before clicking on it and each time it crashed. DxDiag: http://dl.dropbox.com/u/8031924/Elemental/%5B803%5D%5Bcrach%5DKindom%20report%20crashed%20game/DxDiag.txt Debug.err: http://dl.dropbox.com/u/80
Duh! Will do and let you know if I can reproduce.
From reading the posts so far, we're all impatiently waiting for 2a. I also do want to re-iterate that you are a rare gem in this day an age for game development. None of your game so far were disapointing, quite the contrary. I only started with Beta 2 (was too late to enter 1), but have been part of Sin Of Solar beta. On the city building , I agree with most, let see what they came up with and see. They'll re-address it if the majority feel it
I have the options setup to map only (I know the 3D is new, but not for me since from Beta2 only). When city is near the edge of your screen and you place a building even closer to the edge, then city moves by one or 2 square and place the building one or two square from where you clicked.
Once in a while, you will go on the map on an inn and there will be nothing happening. Waited a turn, still nothing. So saved and came back and voila! It gave me the quest. Another problem was when I encountered a troll voluntary knowing I would be killed during an escort quest. Got killed, got messages about failing, but highlighted destination stayed on the map.
Haa, ok, that kind of make sense. Still, I think the UI should let you know why it's grayed out if you click on it. It's already telling you if you're missing gold, material or space.
Didn't have time to try a game with someone else, so tried multilayer but 1vAI. On first turn I was able to visit the whole map and took all the loot. Can't do that on single player game.
I have all the resource and the tech searched, yet can't build the granary in MOST of my cities. Can't figure out why and even if not a bug (there was a reason) interface should let me know why. Img: http://dl.dropbox.com/u/8031924/Elemental/%5Bbug.gameplay%5D%20cant%20build%20granary/Elemental_granary.jpg
As per image, the underlying text is part of the dialog to create the new unit. Very messy. Saw the same under other dialogs. Image: http://dl.dropbox.com/u/8031924/Elemental/%5Bbug%5D%5Bdisplay%5D%20text%20overlap/Elemental_text_bug.jpg DxDiag: <a href="http://dl.dropbox.com/u/8031924/Elemental/%5BCrash%5D%20changing%20video%20opti
Got a quest and the dialog didn't allow me to scroll to see the whole text. Image is at: http://dl.dropbox.com/u/8031924/Elemental/%5Bbud%5D%5Bdisplay%5D%5Bquest%5D%20quest%20text%20too%20long/Elemental_quest_bug.jpg DxDiag at: http://d
Started on Beta 2. Did my first game and got killed right away (didn't read any instructions, just wanted to run it and see). After two 'learning' games, I can see the points made originally. For the decimal, they just need to multiply everything by ten and suddenlly people would be ok, we just don't like decimal. I do like RPG within a strategy game. So keep the abilities update (just make sure it has an impact) and add feats every X level as a target to achieve
I have an old computer (well for computers anyway). So, was going to change my video options to lower value. First thing i clicked was to change the cursor to the system cursor. Saw the cursor change and then got a dialog about DirectX problem followed by the blue screen of death. DxDiag and crash zip file at (can't find Debug.err in specified folder): http://dl.dropbox.com/u/8031924/Elemental/%5BCrash%5D%20changing%20video%20option/DxDiag.txt http://dl
Also, I've noticed that if a fleet is just passing through a system, damnit, they're going through. In the mean time, I can just whoop the crap out of them as they maneuver and they never turn to fight. That made me realize I wanted to ask why transiting ships can't counter attach while still moving to next jump point? Could get into a defensive formation and reduce hits while fighting back. If player doesn't react, then continues on, but at least is n
I agree with Weidbrewer and others, you need to limit the number of autosave files. At first I thought having them separate or sorted differently would be good, but if you have limited auto saves, then having yours in the middle shouldn't be bad and tells you if you have an autosave that is more recent since they are sorted by date and time.
Ok, I always like those statistic screens. But I was really bummed out the first time to see, that I was the lowest of the low when I ended my game for the first time until I realized on the second time, that the selection was Bounty (first in an alphabetical list). It would be nice to have it on something more telling. Population or Income - Taxes seamed to be the two graph that tells you what happened. I would go for Population personally since it's easier to tell the story of your race wi
I like to have the erase button and it make sense to have it on the load screen compared to the save one, but it took me a few seconds to realize that I had to hit 'Next' to load the game. It might be better to have the button renamed to 'Load'. Also, and this may be due to the naming of the buttons, I did accidentally deleted a saved game. It looks like that for me the placement of the Erase is where I was expecting the Load when not paying attention. Anyone else had the sam