For the first question, min and max bounty threshold control (I believe) at what bounty the formula begins getting used. There is probably a minimum bounty threshold to prevent divide by 0 errors and strange math when dividing by large numbers. I have noticed that, sometimes, if a bounty is above 3000 specifically, the pirates will also attack that target at the next raid point, as they will attack more than one player. (At least, that sword icon comes up next to them when more than one playe
Kittrell
I made and posted two maps like this a couple of days ago, the Four Houses series.
Agreed with above poster. You could disable the light frigate factory and get the same effect, but the AI will continue to research frigates. It'd be fine for a 2-player humans game, or if you don't care about the AI throwing all its money away.
I could make you a mod to help a little bit with the realism. I'll see what I can do after I finish this other mod (which is being a total pain).
Some additions that I think would be of great benefit: * Galaxy Forge - starting positions can be set to either SET or RANDOM. Currently, there is no way to make these changes stick to set. One of the following set: a.) Remove Phase Jump Inhibitor, Add Phase Jump Multiplier - instead of slightly slowing down enemies in your zones, it would be more beneficial to speed up your own ships in your own phase lanes. b.) Remove Phase Jump Inhibitor, Add Ion Cannon - instead of
[quote]Seems, to me at least, an odd solution honestly. I am a bit of an 'accuracy' maven... and while this is all scifi and fantasy, unlimited supplies always chap my arse in a game, as does the idea that ships can just magically repair themselves in space as well as build something from nothing. Combat ships are flying piles of weapons, armor, engines, fuel, electronics, sensors, and a bit of crew and crew support wedged in where possible... how a ship can build fighters from nothing
So, maybe if I take on an NPC ally ( :< ) and make a team of 2 in one star system, and the rest in other systems, it may place correctly.
Well, I tried changing the teams numbers, each one has it's own unique team number from 0-3 (4 teams, 4 players, FFA map). It still is randomizing the outcomes.
Well, how do you assign it to a specific player? I have them assigned to NewPlayer0, NewPlayer1, etc., but when I start a game, it throws me in one that it chooses randomly. I thought I was NewPlayer0, but it will start me in NewPlayer0, NewPlayer1, NewPlayer2, etc., so I have to keep restarting to get the position I want to play from.