stu

stu

Joined Member # 2436208
2 Posts 2 Replies 260 Reputation

This has all worked very well thanks - but I must say I find fleets clumsy It woul be very nice if each fleet was colour coded in the ship list, so you could see at a glance which ships were in which fleet and which ships were not in a fleet And then if the tactical fleet markers showed the same colours you could tell instantly what you had where. I find myself looking for the sentinals fleet when I need it, after another a new batch of homing mines appears etc The mec

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Is it possible to make the phase lines more distinct? I haven't found a method in Galaxy Forge or via searches I use a fairly low level of brigthness on my monitor and the lines can be hard to see

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Brilliant - thanks very much Even if the defensive range is about the same as the LRMs it should still be possible to roll up a clump of them from one end of their line, with all your firepower hitting just some of theirs. I will be trying this method out in my test game. Interesting to hear that scouts aren't too clever either - I've been more worried by 20 or 30 LRMs and 10 defense ships imploding themselves on the defensive line but I must look closer at mine clearing too.<

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Once the enemy fleet has been bashed, if you leave your LRMs and defense fighters to AI control then they rush the defences and get battered. And given LRMs have a long attack range that seems unnecessary. But I have struggled to get the LRMs to take out the defense platforms from a distance. I group them into a fleet, and stop them from moving forward past a safe seeming distance using fleet orders. However they are about as likely to shoot at an extractor as a defense platform.

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