Yup, same problem for me on both vanilla and entrench.
Tricky
[quote who="GJDriessen" reply="8" id="2535225"] - Do normal carriers not have unlimited squad replacement capacity? [/quote] Yes, but they use antimatter to replace dead squads. In addition strike craft take time to get to full strength, so when you've lost all your squads, when the new ones come out they'll die instantly because they start very weak [quote] - What's the point in killing construction frigates, don't they reappear immediateley
1. The general thought is that trade ports trump all. With a decent trade you can just buy and sell xtal on the black market much quicker than researching xtal production increases. Also, refineries only work on ice/lava worlds with 4 extractors, with several neighbouring similar worlds. When you do go for trade ports - a long unbroken chain is better than just spamming the things 2. Bit trickier. Online most go for a couple of health upgrades, but then you real
I still havent bought diplomacy yet, but the recent discussion on the power of pirates has given me an idea for a survival mod. Concept is simple really - only you and pirates are on the map. You get some time to build your empire/fleet/defences before the pirates start arriving, and then they just keep coming until you die! Maybe you could even start with several colonised planets. Something like this would be a mod Id really like to try.
[quote who="Astax" reply="19" id="2476315"]"Each Trade gives 1.3 plus .1 per chain" Unless somethign was change thats not how it works. Chains always worked in multiplications. So I assume this is on the new speed in Sins Diplo? Cause thats the only way i could see this workin out like that.[/quote] The 0.1 per chain is the multiplication part. 1.3 +0.1xchain length, per trade port. Accordi
[quote who="JJ" reply="12" id="2474743"] BTW your n is wrong [/quote] Just realised - I forgot a factor of 10 for the c factor.... So yeah - its a looong chain...
From my calculations, it shouldnt be too hard. You'd need an 11 planet chain with 3 trade ports at each planet. That gives you 817/s before any planet income. This assums: Base trade port gives 1c/s + 0.075 per chain length + 30% for fast speed. you get 817/3 (3 trade ports per planet) = 272. so 1.3n( 1 + 0.075n) = 272 (where n = chain length) using that oldschoo
I think the main problems are: Small user base. With this, and the vast gulf of skill between vets and real noobs means that it can be difficult at times to get a game together. Noobs wont play with vets cos of the unbalanced nature of the contest based on stats, so the vets are forced to smurf to get a game at times. As someone who can play but no skill, having many games on my account meant some people thought I was capable of capping - which I was not. I made a smurf to avo
Ive got the same problem
[quote who="Annatar11" reply="5" id="1905971"]From the way it's been described, it sounds like Entrenchment will turn itself off when playing against people without it. Thanks, Cataclysm, that drove me nuts too [/quote] If only it were that simple. Entrenchment people can only see entrenchment games, and 1.12 people can only see 1.12. so you cant joing vanilla sins. 2 installs is the only way to play both atm. I think it will be switchable whe
Im currently having trouble logging in too. No joy for the last 30 mins.
Have they said how good an AI it is? If everyone's a load of noobs, you dont want hard aggressives taking over. Similarly, if everyone's seasoned, you dont want easy economists. I assume the host will be able to set the level of AI takeover when they create the game?
Sorry if any of this is a complete repost. Here are a couple of my thoughts from my first few games of multiplayer over the weekend. Loading the game: Would it be possible to make it so that it keeps a loading screen up showing everyones load progress instead of bringing up the map? as it stands, it allows people already loaded to queue up orders for when it does load. It also confuses a few new players (myself included) who think the game ha
Why dont you get one of these: http://www.matrox.com/graphics/en/gxm/products/dh2go/digital/home.php
Is it normal that a FFA (me verses 3 normal random AIs) seems to be everyone against me? This is the 2nd game where the AIs dont seem to attack anyone except me, and will happily share the same systems without attacking each other. Im playing as advent, and theres an adjacent system that keeps swapping hands between me and another advent player, but whenever the advent opponent turns up to take the world, along comes a fleet of Vasari with him (from a different world mind). Ive now retreated