Honestly doesnt really matter what difficulty you play at...Even at Painful or harder the AI still declares wars and then does nothing for 20+ turns. Would be nice for them to declare war much like a human player and take 50% of your planets in the first couple turns:P All they would have to do is park the transports out of sensor range. Anyway main problem is how the AI decides to invade planets it seems to only actually send a t
vortexdr
Are there any? heh or perhaps some good total conversions are kicking around for umm perhaps homeworld 2 etc. Anyway figured we got alot of trek fans here, so which games that came out somewhat recently are worth it? Or mods for that matter don't care.
Ehh you want names from triple A titles developed by russian developers... okay sure: LOMAC/Lock on: Modern Air Combat, IL-2 series (this one alone is huge), T-72, Blitzkrieg series, Silent Hunter 3, WW2 RTS (unreleased), Stalker (unreleased). I could go on and on but nuff said. Notice how most of the games are realistic something 95% of all westen devs dont even attempt, and if they do it usually turn into a mess. So once again,
I hear its gonna be replaced with tages. Dunno though they might go back to safedisk. Been a while since I worked there but when i quit they just started using starforce, also seems like the CEO of the montreal office was let go on the same day as the annoucment regarding starforce was made so woudnt suprise me if he had something to do with that fiasco.
Driver Date: 12/1/2004 05:12:50 Omfg how can you run around with drivers that old....
To the op and other gramma nazi's, how about you guys post in perfect German,Spanish or French and then we can talk. Considering most of you can probally only speak 1 language I really don't think you should even open your bloody mouth. Sure hope you don't travel a lot. Besides as for typing on a bloody internet forum goes....why should people even bother to make sure there are no spelling errors I gotta do that 24/7 at work so n
Dont really see the need as a player for missles seeing the comp doesnt build ships that can even compare to ships a human designed. Would be nice for the AI to have those though might give them somewhat of a shot as far as their millitary performance goes..
Well aye i agree game is to easy, depends though also on what area i find the AI real lacking in plantary managment but more so smart research and ship building. Overall i would say as far as millitary goes the AI is incompetant. Would go a far way if it would research far into weapon tech trees rather then researching all 3 and gimping itself in the process that and well the AI is just horrible at building somewhat efficent ships. As said
Meh I personally would be happy if the AI would actually research far into one tree and not always research two or more of them and gimp themselves in the process. Last game for example i had to abbondon due to the araceans deciding to switch to mass drivers even though they where only 1 tech away from the black hope erupter in the missle weapon tree. Which in turn lead to them fighting my fleets (late game) with a average total attack rating of 15...W
Allrighty sounds good, lemme know if you need help stress testing etc, been working as a QA lead for about 7 years even though its not like you need exp or a brain for that matter to test a game
Meh in the beta there are some crashes but hey its a beta heh. After working in QA for 7 years the crashes dont really bother me i just save a lot but there are crashes and simply because you are a fanboy and didnt encounter any doesnt mean they are not there. But yeah post is kinda trolling still no reason to say the beta is perfect cuz its far from perfect then again its better then alot of betas i had to test but still has its problems.<
Btw curious are the two ships you made already available for download for peep to play around with or are you gonna wait on release so that you can put out a "pack". Woudnt mind playing around with em and shoudnt be to hard to .rar em and then toss em on fileplanet or something like that.
Dunno if anyone will or if the modding community even has the numbers to do said thing. Seems most of the people modding for GalCiv atm new to the scene and in general there really doesnt seem to be alot of interest from the modding community. Not to mention it takes quite a bit of experience to put together a total conversion which is why some projects wont get far unless the team lead and some members of the mod actually have some exp releasing a con
Well from what i have seen within the files etc it will be next to impossible to release total conversions, just to many things hard coded and we have no real tools to work with. Anyway the basic "mods" will always be possible but unless we get some serious tools i kinda doubt we will ever see a full conversion.
If yah all are actually serious about this i would suggest you set up at the very least a private forum, IRC channel also woudnt hurt. And make sure that the team members you take on are actually interested in finishing the mod. Not like these things just take a week or two will be busy for a while especially considering how many races you gotta change, new random maps with planet names etc etc.
Heh just dont cut to many poly's. I rather have you offer the ships in a pack with high res and low res textures That way people with top of the line comps could still use the high poly models. But aye good work, looks great so far hope you decide to also work on some klingon and perhaps romulan ships:P
Well the klingon ships where it seems removed from the download section so i would assume someone has been whining to SD due to copyright infrigments. It doesnt really matter though, there are tons of 3rd party fansites which wont remove said content simply because some big corp tell them too. It all depends where you chose to host your files. Same will go for a Star Trek mod, they might try to stop you from publishing it to the public but i
Ehh in which version of the beta is this fixed though? Gotta give version numbers if possible is it .010 or the one that will follow that one.
Aye the way the AI calculates millitary strengh should really be reworked cuz in its current form it simply doesnt work. Even if my ships are vastly superior the AI still declares wars on me with their armadas of junk ships.
Yeah will try to crank up the difficulty level and perhaps get 1.1. By the way whats the biggest planet you guys have seen? My last game i got a size 26!!! planet just a short hop away from my home. Was suprised to say the least that they even come that big and will probally never see one again heh.
As title says, note that i only tried normal up to this stage but it seems the AI never researches far enough up the tech tree to get any ships that use the big or huge chassis. Didnt try 1.1 yet so maybe they research more in that but in my last couple games I always end up with huge ships while the AI has frigattes at best which would be umm medium i guess. Even tried giving them the huge chassis then give it like 60 turns so they can build em
What is it with people bashing russian devs...Jesus some of the software they put out is miles ahead of certain US products. Way to go generalizing a entire country. Tsk tsk. I could name a bunch of titles from russian devs that are far superior then their western counter parts. As far as starforce goes i agree but if you even had half a brain you would know its the publisher that decides which copy protection is used. Seriously though migh
Love the designs Axel please upload and share em