A lot of games allow "personality" in the AI, ie: rude answers(My gandma offers better trades than that), instead of what the player's options are usually, "accept", "reject" options. Since the AI players get to offer missions to the player, we should be able to offer missions to the AI players, whether it is destroy tactical fixtures or kill ships. Anything the AI is allowed to do, we should be allowed to do.
SpacemanSpiff
I've noted that in my games to date, one cannot colonize a planet that has been "conquered". Ok, since it has a loyal population, let's do an end run around that notion. A planet too loyal to become a part of one's empire is still conquered. They should be taxed heavily, looted, even gutted like fish if one is of an evil inclination. After all, the game is "Sins of a Solar Empire", not "Happy Guppies in a Fish Tank". * They remain conquered until "rescued" by their own. They are a potent
I agree about a single player campaign, it would be a nice touch, especially if it were somewhat open-ended. I'd like to see movement of ships (and formations) added during battle. Yes, they do respond to a direct command to move, but it is toe to toe slugging for the most part. Some preprogrammed maneuvers would add a nice touch. A few formation choices would also add that, "I'm an admiral" feel to the game. Only fools rush to battle, I've heard it said, and a disciplined force would b