Well the weapon bank system for Entrenchment should help capitals a bit. The best way to use the system would be to increase the maximum number of targets for each weapon bank as the capital ship levels up, Say one extra target every two levels. Another solution would be to change the Capital Ship slot research to improve capital ships will each level researched. What I think would encourage use of capitals while keeping early game balance is for capital ship build a
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I havn't tried modding sins myself, but I have considered it. Having a ship editor like GCII's would help both people new to modding and those with experience. For me to give $10-20, a ship editor for SINS would need the following: - Ability to import custom pieces designed in a different editor(This would make what the editor could do almost limitless) - Ability to combine pieces into custom ones .(This would help if the same pieces are used toget
Just checked, they are stored in .shipcfg files which can be opened by notepad. It looks like the game then builds the ships from the data in the files ex S0_Avatar.shipcfg contains: [HULL] Version=26 BASE_HULL=S0_Large_1.x Dummy07=S99_Structure156.x Dummy07_Scale=0.875000 Dummy07_Yaw=-1.570796 Dummy07_Pitch=0.000000 Dummy07_Roll=-1.221730 Dummy07_AnimationType=0.000000 Dummy07_AnimationSpeed=0.000000 Dummy07_Component=St
[quote who="DANMAN3712" reply="10" id="2041951"]Yes, this is all very true. The TCA has the Kol Beta as their Titan for now. It is about 75% larger than the current Kol, and uses the Kol model that was in the Beta releases of Sins. If I can get my hands on more Beta models, I would use them too, but all my searching has turned up nothing. DANMAN[/quote] Reply 44 or so of this t
[quote] As for "needing" to maneuver - why, when the ships presumably have tracking computers sophisticated enough to not care? [/quote] Weapon Firing Arcs. If the weapon can't physicaly aim at where you are, then even 100% hit rate will not help. Good point on the number of ships involved though - it would make large battles much more confusing. Having it as a mod option would be very nice, say by giving each ship a flight physics entry, ex movemen
[quote ] Gauss Blast no longer uses asteroid for its travel effect. [/quote] I say leave it in until the beta is over. One question about weapon banks: Can the targeting capacity be upgraded in any way? Such as a targeting module for starbases after they have all previous weapon modules. Giving capital ships more targeting capacity as they level up would be a nice touch, say 1 aditional target every 2 levels for secondary we
How good are the controls to move your view around? After playing SupCom, Sins and Demigod I find it restrictive to not be able to use cursor zoom in other games. In Demigod, using WASD to move the camera with Q and E to rotate really works for me. Can the DoW2 beta be set up like that? For movies, Damnatus was decent if you can get your hands on it with subtitles. Shame Games Workshop blocked its release as a result of German law.(Pretty sure
Fixed my problem by uninstalling Entrenchment, copying 1.12 into the folder, and then reinstalling Entrenchment It works and I can still run 1.12 for the mods
Sins 1.12: C:\Program Files\Stardock\TotalGaming\Sins of a Solar Empire Entrenchment: C:\Program Files\Stardock Games\Sins of a Solar Empire Looks like the incorrect install location idea is right