Nice article. Is the 15 km for Titans made up so they could so an SSD to SD comparison? I knew Stardock was able to a lot with a relatively small budget, but still... [quote] (amazingly, Stardock created the original SOSE with $800K)[/quote] I keep forgetting how small the budgets actually are compared to other games(I think Brad made a statement that Demigod had a budget under $5 million). Under a million for Sins is ridiculous.
Unknown924
True, Titans right now are powerful for when you get them. However, I was thinking of a late game situation with massive frigate/cruiser swarms when I came up with my ideas. Prehaps move all the techs to max military lab level? Or make the most powerful ones require max labs of both kinds? Reducing current stats and requiring research to get them back is also a good suggeston. Overall, I think Titans need to be able to deal with late game units sw
Given that Titans are a major feature in Rebellion, I think it would be good to have research dedicated specificaly to improving them. Like Entrenchment added the Defense research section and Diplomacy added its own section, Rebellion should add a new research section. The section doesn't have to be just for Titans though. It might be a good idea to have a faction specific section where all the Rebel/Loyalist technologies are. The hardest part would be splitti
The only retail games I tend to buy nowadays are collector editions or cheap games on Amazon(Diablo 3 will probably be an exception). One benefit of going all digital is that there is no longer the issue of retailers influencing regional prices. That leads to my next question: Will Stardock use the dollar = euro like most games on steam or use a set dollar value and convert it to other currencies? I think that doing the second will make Stardock games very attractive to
[quote who="DirtySanchezz" reply="13" id="3005702"]Will we need to create new accounts on the Stardock site and re-register the earlier versions of Sins and the expansions (in order to be able to re-install them from the Stardock site)? Would this mean that people will be able to safely uninstall Impulse?[/quote] When I pre-ordered Rebellion it brought me to the account page for the Stardock store after I was done. With the quick glance I took then, I notice
What about reducing the damage of each attack on a capital by the capital's level? For example: 5 frigates attack a level 1 capital, 1 damage is removed from each frigate's attack. Total damage prevented per volley = 5. 100 frigates attack a level 5 capital, 5 damage is removed from each frigate's attack. Total damage prevented per volley = 500 There would also need to be a minimum that damage per attack can be reduced to, say 1. This method wo
What about research that gives bonuses only in gravity wells you control(I know some mods do this by giving researchable passive abilities to planets)? For example: Hull and shield regeneration for everything in a gravity well you control: The bonus would be halved if there are enemies in the gravity well and totally negated for everything that is under attack. Strikecraft build speed increase and anti-matter cost reduction: Would only work when there are no enemie
[quote who="N3rull" reply="31" id="2394481"]Whatever. Either way, as I said, this would render siege frigs useless. They would get shot down in seconds.[/quote] True, I can only think of a few ways to avoid that. One would be to make the siege frigates have a longer range than the defenses, which would make the defenses useless against them so we would almost be back where we started. There might be a way though if the range is tied to a deployment 'mode
[quote who="MasonOfSparta" reply="8" id="2393614"]I could imagine a future where space bourne weapons are the natural defense against space bourne threats. I believe that's how it is in universes like Halo, for example. I imagine the trip through the atmosphere alone would cause a lot of logistical problems for ground based weaponry, though I'm no ballistics expert.[/quote] Partially right. The UNSC's Super MACs are spaced based, however their power generators are located on the
Saw both the screenshots in the latest media section. Besides the build menus, the new relationship screen and the diplomacy techtree looked interesting.
For those that think the government can't run a good health care system, watch this . Full version here .
Well known fact for forum posters: the edit button exists for several reasons. One of them is so a thread creator can add to their first post if they come up with new ideas instead of creating a new post for each new idea.
Alpha Centauri - one of the best games ever made.
The pre-order deal for Red Faction Guerilla is very tempting, you should add it to your post.
Well, this is very disapointing. [quote]We got quite different answers about local area networking (LAN), where both Dustin or Sigaty said they were still discussing it, however, Pardo knew immediately: "we don't have any plans to support LAN," he said and clarified "we will not support it." The only multiplayer available will be on Battle.net.[/quote] On the plus side: [quote]When Browder was asked if famous characters like Nova (from the cancelled StarCraft: Ghost) o
Not mine, but these are two of my favorites. Didn't take that long to find the links again for this thread(I remembered the forum and thread I first saw them on).
[quote] Federation phasers fire a steady focused beam of phaser energy at speeds approaching .986c (which works out to about 182,520 miles per second - nearly warp one, which also happens to be the speed of light). The phaser arrays also rotate frequency automatically to attempt to lock on to the frequency and phase of an enemy vessels shields for optimal shield penetration. Each array takes energy directly from the Impulse engines and auxillary fusion generators (which means that
[quote who="kryo" reply="4" id="2281037"]*considers posting "I win" and locking the thread*[/quote] The instant I saw the name of this thread, I thought about a moderator doing that. So, in before a bored moderator decides to have fun and win this thread. And I might as well ask if anyone at all knows the answer to my old question here (with all seriousness I would like to know wtf that file is for, besides EvilTesla-RG's answer of course)
If you still need to get the photos, I would recommend Knoppix . Since it runs completely from the disc, you don't need to install anything. Just boot it, plug a flash drive in and then transfer your files. There should be a 0% chance of the flash drive getting infected. I used it once to make a copy of important data as precaution when Windows wouldn't start(managed to get my computer working again by using the Windows Recovery Con
Just copy and paste your sins folder, name the copy something like Entrenchment 1.02, and then update the original install of SINS and Entrenchment. You have 1.03, but can run 1.02 at any time. With different mod folders for different versions, it is easy to manage the mods that work with each version.
[quote who="Frogboy" reply="2" id="2271723"]I'm curious what the reaction would be if the defendant had been a billionaire - i.e. someone who could easily afford the damages.[/quote] Well, I think the public outcry would be a lot less as I think a good amount of it is from the fact she will never be able to pay. However, there is still the fact that the penalty was 80,000 times the value of what was pirated. So my opinion would be the same: Very unfair even if in that ca
[quote]I wrote none of this.[/quote] It looks like that is the same amount of it you understand. Going over the ones you decided to bold. [quote] Gamers shall have the right to return games that don't work with their computers for a full refund. [/quote] Since you have made no complaint about your computer not being able to acutally run sins, I fail to see why you made this bold. [quote] Gamers shall have the right to demand that d
[quote]Thomas-Rasset was found liable for willfully infringing all 24 copyrights controlled by the four major record labels at issue in the case. The jury awarded the labels damages totaling a whopping $1.92 million.[/quote] [quote]The recording industry lawyers, though clearly pleased, had no desire to showboat this one. The massive damage award, which increased from $9,250 per song in the first trial to $80,000, might sounds like a "win," but will probably stoke grassroots anger aga
[quote]While Im thinking about it, why the hell would I research the DRM in a game that doesn't have DRM?[/quote] Since I have nothing better to do, I might as well respond to this. Your claim is that Stardock/Ironclad lied. However, a little research would have revealed that only the retail install is DRM free and that both patches and the digital version require activation. Stardock/Ironclad have been saying this from the very begining. Which means that Sta
[quote]This only works in the beginning. Later there are those infection detectors on the ground and on the air that will start going off and then it won't matter if they have line of sight or not. I'm actually stuck on this one event where I have to infiltrate a base and I can't pull off a stealth consume on the commander, at all. The alarms go from yellow to red, and in yellow everyone starts walking around - doesn't help that the base commander gets his own escort.[/quote] Did you