ken_egervari

ken_egervari

Joined Member # 2448980
4 Posts 4 Replies 5,625 Reputation

Yeah, it's pretty amazing that the unit/units selected are in no way tied to the actual actions that this unit can perform. It is extremely non-intuitive. If anything, the UI should at least reflect the internal structure within the domain model. It doesn't even go this far.

38 Replies 28,719 Views

Wow, thanks for all the replies. I've been using lots of this advice and it has really improved my game. KzintiPatriarch's post was very helpful. I still have to read the last 2 posts. I think I'm good enough to go to the next difficulty now (yay!). Let me read the next 2 posts. Someone should sticky this - lots of awesome info here.

10 Replies 6,088 Views

Hi, I have a few questions about playing GalCiv2 better. I want to improve my game. 1. First, I notice that expanding quickly really evaporates my funds. I like to set my production output to 100% (default is 67% I think), but that usually means I will go in the 'red'. What is a good strategy to expand quickly, but also be kind to your overall funds? 2. Also, is it good to have a starbase on every planet? When do you build it? What type of ship (technologies) do you recommen

10 Replies 6,088 Views

Zyxpsilon, I can sort of see what you're saying. I obviously don't have that much knowledge of the inner workings of windows/directx/video cards. I have run this game (and many others) just after a fresh reboot as well, meaning the pagefile is the freshest possible. The game still has these coordinate problems. It has the 'hardware cursor' disappearing problem too (as does Supreme Commander and many other games). I have heard that WoW does not have this problem as Blizzard has

21 Replies 7,183 Views

well, That's going to fix the problem (and I obviously knew that because it's clear the problem is in full-screen only). The problem is that running in windowed mode is probably even more annoying than running with the mouse cursor glitch. I guess I just want to get the code of the game to work as intended.

21 Replies 7,183 Views

And oh, and many forums suggest "turning off cursor trails". Of course, by default in Vista (for PCs anyway) this feature is turned of already. Many people have tried this 'solution' when it was turned on and it didn't affect anything. I have tried turning on and off all of my mouse settings (like the shadow, and all the others) and it makes no difference. This is just very frustrating that this would be happening.

21 Replies 7,183 Views

The program is the vista searchindexer.exe. This thing is constantly taking up memory. Firefox.com is taking 400mb as it is. Total, everything is only 1.1GB in memory before Galciv starts. I think you're just seeing poor vista memory management. If you also look, most of that page file isn't actually being used. The 2.5gb limit is what Vista sets the page file to by default. Honestly, there are other people having this 'hardware cursor' problem with other games using vista. I doubt it's

21 Replies 7,183 Views

Okay, I did everything you asked. I installed my monitor driver (kind of a pain to get this installed, but it's now the exact same model as my monitor) and I have set the game's resolution to the desktop resolution. 1. The mouse glitch is still there 2. The Hardware mouse cursor still makes the mouse invisible (like I discribed before). My debug.err from my last load of the game (with switching to hardware cursor): [HR] Debug Message: Version v1.80e Dark Avata

21 Replies 7,183 Views

I have installed the latest drivers, as well as the latest beta drivers. Doesn't matter. Here is the debug.err file: [HR] Debug Message: Version v1.80e Dark Avatar last updated on: Thu Nov 8 10:48:23 2007 Debug Message: Checking DX Version. Debug Message: *********DXDiag info follows.********* System Info Time: 3/11/2008, 21:50:22 DirectX Version: DirectX 10 Machine Name: EGERVARI-PC Operating System: Windows Vista™ Home Premium (6.0, Build 6

21 Replies 7,183 Views

Doing that made my mouse disappear. The old mouse graphic just stayed on the screen like it was stuck. I could tell that the mouse was actually moving though. When I went back to the main menu, when I moved the mouse around, the menu options were highlighting even though I couldn't see a mouse cursor. I eventually went back into options a few times and the hardware cursor appeared - yet it didn't stay that way. I just went back to the software cursor. I don't know if this is a problem w

21 Replies 7,183 Views

Correction: the location of where the art cursor moves to is fairly random - it's based on where my mouse cursor is on the screen. It's always up and to the left though. Basically, it's like the hardware cursor (invisible) is staying in the same spot but the software cursor moves until I actually move the x,y of the mouse again.

21 Replies 7,183 Views

Hi, I'm experiencing a weird glitch when using my scroll-wheel in the game, like when scrolling through some text in the window. When I scroll up or down, the cursor actually moves up and to the left a bit (i'm guessing 100 pixels left, and 30 pixels up). When I move the mouse, the cursor resets itself to the spot I had originally had my mouse in. This is not a big problem, but it's kind of annoying. I'm using an nvidia 7600 GT with the latest drivers (i've tested with the

21 Replies 7,183 Views

Hey Stardock! The TA beta rocks! ** One suggestion **: In light of Sins, could you add the feature to zoom and in and out based on the position of your mouse curser to the game? This would make navigation on big maps much faster. After seeing how amazing it is in Sins, it would make TA even better! It's probably not too hard to add in. Again, I love this game! I think if anyone had a doubt that Galciv2 was not the best Turn-based strategy game to date, they w

382 Replies 106,011 Views

It's in beta? Aren't they working on the 2nd expansion to the game already? And by guide... I didn't mean manual. I just mean a guide written by some enthusiastic gamer who's played the game hundreds of times and discovered every nook and cranny in the game and wrote about it.

7 Replies 4,739 Views

Hi, I have a few game suggestions, or maybe just questions as to why things are designed the way they are. Some of these are just small tweaks that will make the package more polished for a first-time user. 1. Why is crystal so rare? Maybe it's just the random map distribution, but every game I play, I am not getting enough crystal. I know I can use the black market to exchange, but it seems weird that the balance of metal to crystal is way off. It's basically acting as a bottlenec

1 Replies 1,870 Views

Yeah, I downloaded that. Thanks! Maybe you guys should just put that font into the actual game? It's WAY better. Or give people an option to select a font they like from a few approved fonts by you guys. To me, usability is so important in games. The default font is not good :/

2 Replies 2,022 Views

Thanks everyone. I played another game with 20 planets and I started upgrading the population limits on them (and also upgraded the research). I didn't upgraded my military much, but I built a lot of frigates and a colony capital ship. This strategy worked much better, even though all the planets were volcanic or ice. I finished the game with 150,000 credits and lots of resources ;) I did make trade centers too, but I don't I needed to. Still, it was a lot easier to win making

26 Replies 14,077 Views

Thanks for replies everyone. Yeah, I played a game for the last, I dunno, 2 hours on a 7 planet map. Unfortunately, I had pirates 'on'. It wasn't that big of a deal to defend against them. Within time, I had a fleet that could take them out really well. Unfortunately, just as the 3rd pirate wave came, the enemy sent their entire fleet in on another planet of mine (my capital). So, that friggin sucked. I eventually took care of the pirates and scared the enemy, but I got tired o

26 Replies 14,077 Views

Hey everyone, I just bought this game. I went through the tutorials. I understand HOW to do stuff, mechanically anyway. Playing the game is totally different... Okay, as a newbie, what should be the first few things I need to focus on to win a 1v1 against the computer? Any map that favours a newbie with no skill level at all? I see the computer's great at building big fleets, which usually kick my butt. I think the tech tree is where I'm getting stuck. I've played RTS tech-t

26 Replies 14,077 Views