capital ship bay 2 scouts carrier capital ship + fighters 4 frigates civilian research lab X2 research volcanic or ice depending upgrde homeworld population limit in general: each time world is captured build extractors and upgrade population to nulify cost. build one spaceport in each system one culture structure per 2 systems scout enemy systems to find what their foreces mostly con
Stupidolphin
i think juletron should change his name to juletroll :P spy satelites, nuclear bombs and aircraft csrriers really really outdate sun tzu. just because the army use his tactics doesn't make it correct. Also jule you don't suggest anything of use, other then refering me to other people's posts, so i conclude you don't actually know anything :/ saying "so much is wrong i don't know where to begin" is wimping out massively, if so much really is wrong are you say
well guys i really do apreciate you taking the time to write me a decent and on the whole constructive reply to my rantings :D so thankyou for that :) I must admit i probably have not played the game for as long as some of you have :/ although i am not new to RTS But i respectfully disagree with your main points about being able to field a large enough fleet to kill these things in the same amount of time they can be fielded. In my opin
my bad ryat, please explain how you do this epic feat?
ok. Please outline to me a fleet that you would build mid game to kill these starbases. Also explain how you would be economicaly capable of building/researching these builds mid game. I don't believe a fleet of greater than 20 crusiers is possible mid game, and even if it is, you would have nothing else to defend your whole empire with. All because someone built one starbase in one of your systems... you must now change your whole
allow me to make myself more clear. My game is patched. I tested this for the whole day. I am very quick to learn games please do not treat me like an idiot when your solutions are invalid and extreme. Upon finding an enemy has begun constructing a starbase I must now go and build 40 long range cruisers just to remove it from the system.. while his fleet just sit there and wait for me to do this.. NOT Removing a Starbase can only be consi
Thanks for the feedback guys but please... list some reasons why what i am saying is wrong :P Starbases need to be half as tough and should not be buildable in systems not under your control. this is a hot fix suggestion until proper balance is worked out. Also completely remove the asteroid ability for something less fleet wrecking with way less range. Telling me that starbases are not broken, just "go round them" is
Well having played sins, i was really looking forward to the "Balances" coming with entrenchment... But i find that the culture is still not anywhere near effective enough to be even slightly viable. Returning armarda has not been changed to have a limit and remains completely broken and abusable. Being honest, the starbases are not even slightly blanced and are completely game BREAKING. The vasari deflector shield damage reduction is just a joke