snowdog

snowdog

Joined Member # 2450738
1 Posts 5 Replies 129 Reputation

finally got it to work, sorta. built a cap ship that has mor armor and shields but a few mins later it dumped. im using the E4X mod, also a couple of the mini mods. research, ship limit increase and no super weapon mods...............fixed it

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i changed the maxhullpoints, everything else is the same. basePrice credits 5000.000000 metal 800.000000 crystal 450.000000 slotCount 100.000000 BuildTime 75.000000 MaxHullPoints StartValue 6000.000000 ValueIncreasePerLevel 144.000000 MaxShieldPoints StartValue 1500.000000 ValueIncreasePerLevel 162.000000

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CorvetteTechRebel is the name of the file i changed which worked, CAPITALSHIP_TECHBATTLESHIP is the name of the other file that i attempted to change but it did not work. I don't know enough to link the actual file with the change. i guess i could copy it in text and then paste it but its a simple change of just adding a higher start value to the ships shields and armor

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I did not replace the original file, i used mod in my mod folder. the check sum is 76579228. I also modified a corvette by increasing the armor, which worked when i loaded the game but the file is specific to the rebel corvette. where as the tec cap ship is not. why that woulld make a difference im not sure. My goal is to actually create and build my own style of ships but i am far from that at this point. Guess i could go buy modding for dummies.

9 Replies 7,233 Views

as the tittle says im new to the modding stuff. i have read thru countless post and some of the tutorials, although most of it is like a foriegn language, that being said. I'm trying to start out simple by trying to modify the tech cap ship. just wanted to change the starting armor and shields. I downloaded the file to convert the entity files. i copied the tech cap battleship into the entity folder and converted to text and changed the starting values of the armor and shields and saved t

9 Replies 7,233 Views