thanks for the help, appreciate it.
snowdog
finally got it to work, sorta. built a cap ship that has mor armor and shields but a few mins later it dumped. im using the E4X mod, also a couple of the mini mods. research, ship limit increase and no super weapon mods...............fixed it
i changed the maxhullpoints, everything else is the same. basePrice credits 5000.000000 metal 800.000000 crystal 450.000000 slotCount 100.000000 BuildTime 75.000000 MaxHullPoints StartValue 6000.000000 ValueIncreasePerLevel 144.000000 MaxShieldPoints StartValue 1500.000000 ValueIncreasePerLevel 162.000000
CorvetteTechRebel is the name of the file i changed which worked, CAPITALSHIP_TECHBATTLESHIP is the name of the other file that i attempted to change but it did not work. I don't know enough to link the actual file with the change. i guess i could copy it in text and then paste it but its a simple change of just adding a higher start value to the ships shields and armor
I did not replace the original file, i used mod in my mod folder. the check sum is 76579228. I also modified a corvette by increasing the armor, which worked when i loaded the game but the file is specific to the rebel corvette. where as the tec cap ship is not. why that woulld make a difference im not sure. My goal is to actually create and build my own style of ships but i am far from that at this point. Guess i could go buy modding for dummies.
as the tittle says im new to the modding stuff. i have read thru countless post and some of the tutorials, although most of it is like a foriegn language, that being said. I'm trying to start out simple by trying to modify the tech cap ship. just wanted to change the starting armor and shields. I downloaded the file to convert the entity files. i copied the tech cap battleship into the entity folder and converted to text and changed the starting values of the armor and shields and saved t