I've posted about this once before but since I still play Sins in '16 I must vent some steam about an issue that continues to plague the game (and obviously will never be fixed - GJ, StarDock, good call there). In short: The implementation of pirates in Sins is utterly retarded, a true blight on an otherwise fine game. The problem with pirates is they can be hired with as little as 250 creds (250 creds buys an immense warfleet, in other words - utterly balance-b
Apheirox
[quote who="Seleuceia" reply="11" id="3415216"]goes to show that SD really does listen to the community.. [/quote] Indeed. It's no later than the 1.79 beta thread itself that I and others pointed out certain community concerns had not been addressed. Now 1.80 comes along and does [a tiny] something to both Vasari bombers and the long-dishonored (but soon glorious?) Kol. These were last-m
[quote who="Turchany" reply="16" id="3403578"] Quoting Seleuceia, reply 15I'm hoping broken planet...would give us an alternative to dead asteroids when it comes to SttC... I think it's not that simple.. Look what Frogboy wrote, "...fun thing...", I don't think a simple new planet type can be that much fun, I guess it is something more complex, maybe new planetary abilities or something. [/quote] True
[quote who="Ekko_Tek" reply="2" id="3390912"] Vasari bomber phase missile damage still not addressed - at least not in this current beta version.[/quote] Nor are a number of the communitys' other concerns, or mine personally. I guess StarDock just has different plans. At any rate, thanks for continuing to support the game, StarDock.
There are a number of doomsday scenarios (some of them very esoteric, but entirely real) that might tickle your morbid interest: 1) Cobalt/Zink 'dirty bomb': A such weapon in the wrong hands could theoretically be just as devastating than the world's entire arsenal of conventional thermonuclear weapons: http://en.wikipedia.org/wiki/Cobalt_bomb <a href="http://rense.com/general40/d
I've heard only good about IV from the more hardcore player base, comparing it to earlier games. I've played it myself and saw not a single bug, not even a single grammar mistake in any of the texts, IIRC. I play it on a dated laptop where I had to turn down the settings a bit, but it still looks gorgeous and runs well. Maybe it isn't for you (it's not really for me, I don't find it interesting enough to warrant the enormous amount of time you have to sink into it because
You should have seen Aladdin in Danish. The Danish version blows the English version out of the water due to its much superior voice acting. Preben Kristensen's Genie was much less annoying and wittier than Robin Williams' version. Aladdin: Superb in English, absolutely amazing in Danish. A peek: http://www.youtube.com/watch?v=KkYUl-gJW7Q
This question is probably too deep and a gaming forum is likely not the right place to find the answers, but I'm going to post this seemingly naive question anyway. Adhering to this forum's rules, please [i]refrain from posting inflammatory content[/i] (I hope the colorful rhetoric I used myself isn't too extreme, otherwise let me know and I'll edit it out). Maybe it's because I don't know enough about Russian/Chinese culture. Maybe there's j
[quote who="GoaFan77" reply="1" id="3382108"] I haven't thought up with a really good solution Increase turret construction time seems the obvious thing to do. Or give a build penalty if enemy ships are active in your gravitywell.[/quote] Problem is you'd have to slow it a *lot* to prevent the whole 'turret expand' mechanic. It's a good suggestion, though, I think any enemy in grav well (not just militia) should slow down const
Your rhetoric keep circulating around words such as 'just' doing something. The enemy can't 'just' do anything. A starbase can't 'just' be destroyed. A starbase also can't 'just' be avoided since it will disrupt phase lanes and launch strike craft. The enemy can't 'just' build a number of anti-structure frigates and 'just' get them into range. The enemy can't 'just' build a huge fleet. The fleet defending your starbas
* Weapon upgrades (and other research) - these are useful because it's limited how fast you can produce ships, meaning you should spend at least a little money on these upgrades. While expensive early, they don't increase your fleet upkeep cost, meaning they're actually a very economical way of increasing your fleet's potency. * Planetary guns - Not useless: situational. For their cost, they're much, much more efficient than frigates. A gauss gun may
... I'd really like to see it eliminated from the game. ('Turret expand' is where you colonize a planet while the militia are still active, then build turrets on the new system and use these to destroy the remaining militia, all this being done so you can move your fleet along to the next system earlier and thus gain an economic advantage by expanding faster) I don't think it adds anything to the game - detracts, actually, as it
Well, if what tjashen says is correct that means the Adventurer's Guild is bugged. It's supposed to provide a 25% chance that stationed champions gain 1 XP/season, hence my calling it 0.25 XP/season. If it isn't working correctly, all the more reason for the developers to take a second look at it - preferably making it provide a meaningful amount of XP this time around, instead of being a close to useless, costly building...
I don't know about the social spec/kostura thing, that does indeed sound like a [minor] bug. As for the planet population, though, I've noticed that homeworlds can never have as much population as non-homeworld terran planets for some reason - those with 742 are the homeworlds maxed out on social, and those 1000+ ones are non-homeworlds. I'm not sure if this is a bug or intended, I think it's weird letting homeworlds have lower population in either case. The 900 vs 1222 you de
[quote who="Cauldyth" reply="8" id="3373348"] Gee, this thread isn't destined to become contentious and unpleasant. Nope, not at all. [/quote] This observation appears to be the only one in this thread that has any merit. The rest is just throwing opinions and/or insults around, perhaps excluding Frogboy's post. My opinion on the matter is simple: Even if we can't currently prove or disprove 'glo
I don't know how to respond to this, ARESIV... It seems to me you missed the points I was making. At least, I don't think your lenghty post adequately addresses the issues I pointed out. The main points I made were: - agreeing with the quoted post above that it's problematic that the low-tech corvette counters even higher tech units, even if it isn't a hard counter (and yes, I understand that it isn't 'strong vs everything', that was po
I use Steam extensively. I absolutely love it, and I think it is a tremendous boon to gaming in general. I also believe, however, that it is dangerous. Not only is it a database [potentially] tracking me in these PRISM-days (hence my choice to run my profile with maximum privacy), it also functions as one giant advertisement, often playing a deciding role in which games I choose to play (and purchase). This makes Steam extremely powerful, more than I'm entirely sure it should be. For inst
I don't agree with regard to how they are good for the game. What is happening isn't that we've been 'given another option' as much as its StarClad still not fixing the carrier/fighter to fill the anti-LRM role it should have had for literally [i]years[/i] now (it's a core Sins flaw that has gone unfixed since the very release of the original game!). It's interesting to note how it's so deep into the community's way of thinking that you aren't even stat
Thought I might as well revive this one rather than post a new thread. [quote who="SageWon" reply="27" id="3359775"]IMO, Its wrong that a lower tier ship - for example: Corvettes, so effectively counters a higher tier ship - LRF (long range frigates).[/quote] In complete agreement. Frankly, I don't understand the corvettes. What is their purpose in the game? Why are they even here? Seems even the game itself is
Get better at the game or lower the difficulty. /thread
[quote who="Ravagus" reply="2" id="3371075"] I really really like to play Vasari with the DLC. Getting high population on planets doesn't take ages with them. So my experience is that the DLC is best for Vasari. But I've mainly played Vasari with it so take it for what it's worth.[/quote] You make a good point. Perhaps you are indeed correct and it's the Vasari that gains the most - with their biological augmentations they can build up a
[quote who="RiddleKing" reply="8" id="3365915"] there[/quote] *they're
Since you were both playing Advent the obvious solution would be to do the same he did to you, but with more ships. To be a little smarter about it, build the navy that directly counters his units. Illuminators aren't the counter to the repulsion battle ball, light frigates (Disciples) are - make sure these have the 'steal antimatter' ability. Flak frigates aren't the counter to bombers, fighters are (I assume he used mainly bombers, because otherwise your Defense Vessels shou
CloisterFawk.
This is on normal speed, the default.