Helioforge: I don't dispute that the code is lean. My computer crawls if there are lots of fighter squadrons too - I've been trying not to avoid upgrading my system, but I think it's getting time :( But given the current state of mines, I'd really rather turn them off entirely. We have a group of about 5 of us that usually play 5v5 against the computer and we dispise the mine elements in the game. Finding ways to clear them that add strategic elements to the ga
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Ugh I dispise these mines! First there needs to be some realistic limit on how many mines can be in a gravwell. If there is right now, I haven't been able to find it yet. Next, if a planet is destroyed and there is no supporting starbase, the mines should very rapidly self-destruct (no more than 5 minutes). It's realistic, game balancing, and gets these damn things out of the game making my computer stop crawling. Rethink how mines are going to be detected
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