Any actual plans on this becoming a reality?
Spectarofdeath
I like the idea of having 3 seperate styles of play, aggresive where a major fleet is your main weapon, defensive, where you get either less ships, or less effective ships but added defensive weapons, or economic, maybe a play style of both, you get a few added defensive elements, though, their not as good as a defensive style, and you get a more effective attack fleet then the defensive player, and slightly better defenses then the assault player, but everything costs double the amount.
Platforms need more range. Maybe add a 2nd kind of defense platform high into the research tree that does dbl the normal dmg but costs 3-4 times as much. Haven't used the Phase jump things yet, so not really sure what to say regarding this. I do think that the hangers should have a tech at the end of the tech tree that adds a squadron or two more to them. One idea that I think would be neat would be some kind of system patrol craft, something the size of a frigate or cruiser but not able to actu