Hence the script work question... Vexzus if you are familiar with B5, each faction would need spoken lines for "Events" Vanilla Sins if memory serves has 4 battle phrases for each faction but there are other trigger events such as pirate raids, building completion, some tech completion that call in the scripts for audio files. I don't know if there is a call limit (last time I looked) but the Vanilla game only uses 4 per "event", max, less for some events. Seasons 2, 3 & 4
Darvroth
Are we looking for a couple test audio files or script work for each of the factions?
Updated audio files, that would be nice.
I thought I fixed that already? The script for minor factions can call anything, just assign ships to it and the scripts should run. If I recall there are three levels, but its been a few years since I looked.
[e digicons]8(|[/e]
The autocast for the capital ships is a major AI issue, both the Shadow and the Vorlons have frigate colonization. The Vorlons and the late game Minbari are the only races with shields, everyone has armor to a greater or lesser degree.
Vexzus, Greetings. From the beginning the races weren't designed to be balanced. The Narn are the hardest faction to play and the Minbari the easiest. We significantly handicapped the Vorlon and Shadow (perhaps too much) otherwise they win with any game they are in. The AI just isn't smart enough to consistently turtle those two factions. Comments are always welcome.
Now if only we could bootstrap a better AI...maybe threw in a wheelbarrow and a Doom Cloak, then we'd have something!
[quote who="TobiWahn_Kenobi" reply="5333" id="3802305"] left the SOTYR Team on moddb by accident. Damn iPad. No way to post updates now. Requested they fix my mistake, might take a while… [/quote] Just checked I don't have a current Moddb account...can't help in this instance.
[quote who="Hael-sose" reply="5311" id="3801224"] The Narn Var'Nic, siege vessel. [/quote] The irregular arrow head has a nice shark tooth appearance.
The blues and greens really pop in the remastered version.
[quote who="TobiWahn_Kenobi" reply="5303" id="3801150"] damn I hope they make it avail in Austria some day [/quote] VPN, used them extensively when we were in Italy.
I think I do though its been several years. "If I were a password, where would I be...?"
An EA Explorer class or Destroyer zoomed in with the rotating section in view with a squadron of Star Furies zooming by is a lovely cinematic shot.
Blake00, Point one, the races aren't balanced. If you choose to play as the Narn, buckle, up. Point two, there is still debate if the Vorlon and Shadow's should be NPC only... but we've done some wonky things so the AI can't play them well either (cheats aside). Point three, fighters in some instances will end up in a perpetual tail chase. This is resolved by fighter decay if the carrier can be destroyed. This also leads to some rather odd behavior from ships with anti
The work is never done as the rework keeps getting in the way...
Nice.
[quote who="TobiWahn_Kenobi" reply="5243" id="3787819"] Glad to hear you are well. Yes, it is an annoyance but also changed things for me quite a bit. Working homeoffice now mostly though will be bat at the office come October. But I will continue to work from home one or two days a week which is really nice. How is it being a grandfather? I'm not even a father so I cannot imagine [e digicons]:blush:[/e] [/quote] Still new to it, they are 10 months old and I onl
How are you? Hope everything is fine over there and COVID does not impact you too much. The usual grind, getting used to being a grandfather. So far COVID has been an annoyance. Dawn has known people to get really sick and die of it but it's mostly passed us by so far. I find time is present and yet scarce. Rarely do I get to spend it as I'd like yet its spent.
" and started to adapt the
[quote who="Hael-sose" reply="5235" id="3779741"] Meanwhile, do you have any suggestions for the Planetkiller abilities (apart from blowing up a planet) ? [/quote] I'll give it some thought and play with the scripts...if I come up with anything worth the time I'l ask for a place to upload or send.
Thanks, its been awesome thus far. Time is in short supply but if you have a particular task related to the tech trees or python scripts let me know.
[quote who="Hael-sose" reply="5215" id="3759042"] The AI can't handle capital starbase constructors, so I have to also have it as a frigate with the starbaseconstructor roletype, hidden from players and available only for the AI.. but for upgrades, I don't know how to hide research from the research window. [/quote] Tech have a grid coordinate system to populate the 2D icons, just ensure the hidden tech has a grid coordinate that is off the page and its hidden.
Love the Narn ships!
Sins of the Fallen Angels had some ships with swooping behavior...I'll have to see how they did it...