Darvroth

Darvroth

Joined Last seen Member # 2458332
4 Posts 983 Replies 548 Reputation

[quote who="Zabik_2" reply="5458" id="3885695"] Is there an easy way to replace the awful looking tempcubes with another available model? Like just renaming some files? [/quote] Yes, if you are comfortable with Python scripts. You can change the image the ship entity file calls from but that is technically making a sub mod. Always make a backup copy before tweaking changes so you can revert to a known good.

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[quote who="dyltheripper135325" reply="5451" id="3872984"] Is there any way to either 1) increase the effectiveness of the ai or 2) add the species from the vanilla version to the mod I set 2-3 ai at max settings against me but it just isnt the same, I'm not sure whats wrong but the ai dont seem to vibe w the mod xP [/quote] The Vanilla ships don't stand a chance against the modded ships. Generally damage ou

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[quote who="TobiWahn_Kenobi" reply="5443" id="3864608"] I don't expect any porting possibility between sin1 and sins2. That would limit sins 2 too much. [/quote] I agree, but people will mod Sins2...I fully expect it to begin even in Beta. Not sure how feature complete the game will be at launch or if each race/faction is adding additional core code/features or merely represent a new spreadsheet of variables and some art for the existing engine.

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In my case it isn't a hate, its choosing an eco system. I used to have an Impulse account when they were growing rapidly before being sold to Game Stop, who then didn't do anything with their purchase. I use Android, not Apple. I have friends who use Apple but not Android. I don't have unlimited funds and must choose where to sink them. Long ago, Steam was my choice, I don't use EA or any of the other publisher sites not out of hate but as a rational economic choice. I wish Epic well but I'm

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I'll second what TobiWahn said. My day job is nearing an inflection point and sucking up more and more of my bandwidth. I'm happy to lurk and provide the occasional comment and fully intend to make some improvements in the existing code but it will take longer and will be more sporadic than I'd anticipated a month or two ago. Good luck. Darvroth

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[quote who="Vexzus" reply="5366" id="3816413"] I am happy to help just its your game I need direction. [/quote] Vex, even if you were to script, record, edit and forward male voices for the events that would be a big step in the right direction. If in your scripting work it was found one or more female voices were needed, I'm sure with time we could find one or more volunteers to delivery the lines for use in the mod. At this point any non-vanilla lines would be a boon

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mouack, unfortunately the mod is still in alpha and hasn't received the attention it needs to keep pace with developer updates, plus the mod is still calling on vanilla scripts and some placeholders. There are several known AI bugs (most with workarounds) but the scripts are huge and sometimes fixing one thing breaks something else... If you can dig into the crash file and figure out what caused the crash it would help us chase down the cause. There is also a developer emulation mode, if you

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