kaschpal

kaschpal

Joined Member # 2459393
0 Posts 1 Replies 117 Reputation

First comment: It's WAY better now! About the AI: 1. It still remains very bad at defending itself - it does not react to armies that build up around it and sometimes leaves cities entirely undefended. 2. The Capitar often seem to be the strongest for some reason. 3. Tactic combat is stil way to easy as it will always march forward (even if being attacked) so that you can hang back and get the first attack. 3. Undefended Pioneers + adventures not being

54 Replies 113,626 Views

I'm playing 1.08 and recently played a medium map on the hardest AI difficulty level (map on normal) and it is still passive and very slow in the build up (it doesnt seem be very good a building new cities unless a position is "ideal". It also tends to leave cities and sovereigns undefended and not build armies...

54 Replies 29,713 Views

It'll be a great game when its finished. It seems quite stable now BUT: The AI is terrible. To the extent that you even obliterate it if you play "nice" and try an give it some space. No challenge what so ever. Imagine playing lego on your own. To be fair, there's dragons.

30 Replies 13,743 Views

Im just wondering if anyone has an opinion on whether its better to concentrate the weapons in one category (ie missles - less time messing around with ships + better tech) or to use a bit of everything? - same question for defence. Also: u people put defence on all ships or just take along a couple of ships which only defend?

9 Replies 6,823 Views

Hello, everyone, I got the game recently and love and bla (and its robbing me my waking hours)... Anyway, I dont know anyhting about modding but I do have an idea for mod: Why not make a couple of maps with solar system distributions that resemble real galaxies: for example: A spiral, parts of spirals, certain clusters: like this the "spacey" feel gets stronger and doing maps for different parts of the REAL universe wo

13 Replies 10,004 Views