Arthromitor

Arthromitor

Joined Member # 2459693
0 Posts 13 Replies 105 Reputation

I depends how one uses the Sova, I always prefer to upgrade the missile turret deployment and have a line of Sova's on hold position, thus when the enemy ships charge they are going through the full strikecraft compliment striaght into the missiles and lasers of the carriers. A couple of the repair crusiers and other such support ships only serve to strengthen the position. But the main thing with a carrier heavy force is to remember to be ready with the retreat button, your strik

45 Replies 26,796 Views

My 2 cents for the Starbase issue (yes I have used all three bases) and on Entrenchment in general. 1. Starbases should have flak, perhapes a gun or two per structure upgrade. 2. Advent and TEC bases should have better strikecraft upgrades as that is one of their most potent combat abilities system wide. (perhapes 3 squadrons per upgrade) 3. TEC and maybe Advent should get higher levels of trade upgrades reflecting that they are taking advantage of existing populations

20 Replies 69,315 Views

I picked up EU:Rome a while back and love it. One thing that I'd warn you about though is that EU is not TBS, it is technially real time but you can pause and give commands. But, if you like the Total War series and GalCiv 2, then the EU games might be worth a look, dunno if theres a demo out htere though...

36 Replies 119,646 Views

If they made the torpedoes count as a suicide fighter (strike craft) then anti fighter weapons would be able to shoot it down, along with other fighters (Wing Commander style) That way too one would have to prepare a torpedo strike, and just after phasing in would be the most leathal period for a torpedo boat force, as they would be launching off a cloud of prebuilt torps rather than one or two at a time. Just some thoughts.

34 Replies 58,267 Views

I recently started to get into 40K as well. A store that sells and has tables for play just recently moved into the town near where I live (one of the cons of living out in the middle of nowhere in New England.) The 5th Edition rules do take a couple read throughs, and then at least a couple practical experinces to really get a hang of.

19 Replies 73,891 Views

Um... I'm not sure if any of you realise this but, when the US first test the A-Bomb the physisits working on the project at the time theorised that it could potentially cause a chain reaction and ignite the entire Earth's atmosphere. However they did the test anyway.

124 Replies 445,810 Views

It'll sell a fair amount, sadly probably more and faster than Sins has. This is mainly because most average users don't know about the DRM(that is changing a little with increased gamer vocality). I have spoken to some who have bought the game, and they did not know about the DRM, and the people working at the stores they purchased it at did not tell them about it.

36 Replies 81,429 Views

With their culture research the Advent get higher Shield Mitigation levels, which means your ships don't take as much damage. The Vasari get higher damage outputs and the TEC regenerate antimatter faster.

8 Replies 11,838 Views

I ran into a similar problem when I was getting my 'Fear of Icebergs' medal. My remedy, Carrier Crusiers(and this was pre-beta). Mix in some Carriers to cover the slower Heavy Cruisers. Having a few of the Heavy Cruisers out of fleet formation can also cut down on how many get caught up in the blast.

90 Replies 216,521 Views

Bungie did not 'copy' Blizzard, its simply the standard three race formula: Balanced(usually the player race)-Terran/Humans Quality-Protoss/Covenant Quantity-Zerg/Flood They are simply using the same formula that many other games have used or will use. As for the Ancients Xel'Naga/Forerunners, sorry but that is a common element of a lot of SciFi/Fantasy and is used as a cheap way of bringing in tech higher than the creators of the universe want to be the norm.

38 Replies 13,931 Views

I always loved the character creation choices you had to make when starting out the game. Are you going to be an all powerful mage capable of burning armies to death with your magic(or other tide turning magical abilites) Or are you going to be a shadowy figure commanding your hords of ever expendable warriors into battle. Then again, maybe something in between.

24 Replies 52,313 Views

As TEC I tend to do city names, (Lexington, London, Luxembourg etc) or Wing Commander names (often the same as city names with the addition of the Tiger's Claw and a few mythos based names). When I play as the Advent I usually use the 7 Sins plus some virtues (Charity) For the Vassari I havn't really built a system of names yet (and since I usually play as them that shows how often I name ships).

126 Replies 183,824 Views

A Battletech mod would be cool, is there any way to change the images for the ground combat? and for those that miss Classic Battletech you might want to check out these websites: www.Mekwars.org and www.Clanhomeworlds.net

16 Replies 9,550 Views

As a way to make the OFMs usefull (this suggestion is going along with the suggestion that ships always defend in fleets) is make the OFM add a logistics bonous to the defending fleet (so it'll be bigger). Some sort of init system would be nice, one way I could see to do it is have it be based on a combined sensors/speed rating, giving you a reason to research sensors(which I have yet to actually do).

40 Replies 18,490 Views

I tend to go the Missile route and try to stay out of conflict untill I have at least basic torpedo techs, and then I just field massed swarms of single torp, single engine, and some deffenses if theres room fighters(tiny hulls). This has worked well for me, though you might want to keep plenty of money around to pay people to not fight you till you're ready.

32 Replies 22,267 Views

What is the indevidual intellegince of the AI opps set at? as that has a lot to do with how well they preform and can be changed independently of the over all difficulty setting.

21 Replies 12,119 Views