I'm glad to see B5 finally getting some actual mod work, and I love the models that have been put out so far. One question though, is the next release going to be for the newest version of Entrenchment or Diplomacy? I ask because the current release does not seem to be at all stable under the newest version.
Arthromitor
XP, Vista, Total Annihilation runs fine under either.
I depends how one uses the Sova, I always prefer to upgrade the missile turret deployment and have a line of Sova's on hold position, thus when the enemy ships charge they are going through the full strikecraft compliment striaght into the missiles and lasers of the carriers. A couple of the repair crusiers and other such support ships only serve to strengthen the position. But the main thing with a carrier heavy force is to remember to be ready with the retreat button, your strik
My 2 cents for the Starbase issue (yes I have used all three bases) and on Entrenchment in general. 1. Starbases should have flak, perhapes a gun or two per structure upgrade. 2. Advent and TEC bases should have better strikecraft upgrades as that is one of their most potent combat abilities system wide. (perhapes 3 squadrons per upgrade) 3. TEC and maybe Advent should get higher levels of trade upgrades reflecting that they are taking advantage of existing populations
I picked up EU:Rome a while back and love it. One thing that I'd warn you about though is that EU is not TBS, it is technially real time but you can pause and give commands. But, if you like the Total War series and GalCiv 2, then the EU games might be worth a look, dunno if theres a demo out htere though...
If they made the torpedoes count as a suicide fighter (strike craft) then anti fighter weapons would be able to shoot it down, along with other fighters (Wing Commander style) That way too one would have to prepare a torpedo strike, and just after phasing in would be the most leathal period for a torpedo boat force, as they would be launching off a cloud of prebuilt torps rather than one or two at a time. Just some thoughts.
Fully Under Little Lucy's Yolk nazin
I recently started to get into 40K as well. A store that sells and has tables for play just recently moved into the town near where I live (one of the cons of living out in the middle of nowhere in New England.) The 5th Edition rules do take a couple read throughs, and then at least a couple practical experinces to really get a hang of.
Um... I'm not sure if any of you realise this but, when the US first test the A-Bomb the physisits working on the project at the time theorised that it could potentially cause a chain reaction and ignite the entire Earth's atmosphere. However they did the test anyway.
It'll sell a fair amount, sadly probably more and faster than Sins has. This is mainly because most average users don't know about the DRM(that is changing a little with increased gamer vocality). I have spoken to some who have bought the game, and they did not know about the DRM, and the people working at the stores they purchased it at did not tell them about it.
With their culture research the Advent get higher Shield Mitigation levels, which means your ships don't take as much damage. The Vasari get higher damage outputs and the TEC regenerate antimatter faster.
I ran into a similar problem when I was getting my 'Fear of Icebergs' medal. My remedy, Carrier Crusiers(and this was pre-beta). Mix in some Carriers to cover the slower Heavy Cruisers. Having a few of the Heavy Cruisers out of fleet formation can also cut down on how many get caught up in the blast.
Bungie did not 'copy' Blizzard, its simply the standard three race formula: Balanced(usually the player race)-Terran/Humans Quality-Protoss/Covenant Quantity-Zerg/Flood They are simply using the same formula that many other games have used or will use. As for the Ancients Xel'Naga/Forerunners, sorry but that is a common element of a lot of SciFi/Fantasy and is used as a cheap way of bringing in tech higher than the creators of the universe want to be the norm.
I always loved the character creation choices you had to make when starting out the game. Are you going to be an all powerful mage capable of burning armies to death with your magic(or other tide turning magical abilites) Or are you going to be a shadowy figure commanding your hords of ever expendable warriors into battle. Then again, maybe something in between.
As TEC I tend to do city names, (Lexington, London, Luxembourg etc) or Wing Commander names (often the same as city names with the addition of the Tiger's Claw and a few mythos based names). When I play as the Advent I usually use the 7 Sins plus some virtues (Charity) For the Vassari I havn't really built a system of names yet (and since I usually play as them that shows how often I name ships).
uncheck the fullsreen mode then set the resolution to something smaller than your monitor's resolution.
You would have a choice in it anyway, its called decommissioning.
Having it available on CD would be really nice for those of us with dial up connections.
A Battletech mod would be cool, is there any way to change the images for the ground combat? and for those that miss Classic Battletech you might want to check out these websites: www.Mekwars.org and www.Clanhomeworlds.net
Some of the Races have 'free' bonouses, I think it may be a way of making up for them not having as wide a selection of starting techs.
Its a nice idea, but honestly, MOOIII had this (can't remember if II did or not), and I never used it. Its a nice idea, but in practice almost everyone will forget its there.
As a way to make the OFMs usefull (this suggestion is going along with the suggestion that ships always defend in fleets) is make the OFM add a logistics bonous to the defending fleet (so it'll be bigger). Some sort of init system would be nice, one way I could see to do it is have it be based on a combined sensors/speed rating, giving you a reason to research sensors(which I have yet to actually do).
No, I-SBs intensify your influence in that given area, they do not make your planets generate more.
I tend to go the Missile route and try to stay out of conflict untill I have at least basic torpedo techs, and then I just field massed swarms of single torp, single engine, and some deffenses if theres room fighters(tiny hulls). This has worked well for me, though you might want to keep plenty of money around to pay people to not fight you till you're ready.
What is the indevidual intellegince of the AI opps set at? as that has a lot to do with how well they preform and can be changed independently of the over all difficulty setting.