[quote who="dolynick" reply="8" id="2119247"] I believe he's also getting at the fact that your empire's size and breadth has little influence on what your max fleet size is aside from research centers allowing access to the standard upgrades. IE, the person who controls 2 star systems has the same max fleet size as someone who controls just 1. [/quote] That was exactly my issue with the game at the time.
DanNeely
Because DDR2 is stupidly cheap on sale, and you get better performance with 2 dimms than with 3/4.
OK. I guess my question was poorly worded due to the amount of time since I played the game. My problem was that after I killed one AI and occupied his entire system the two survivors were able to maintain max size fleet with one systems resources as I was was two. I was never able to attrit the invaders significantly before they withdrew, and my fleet was constantly tied up shuttling between the two systems I had to repuslse one attack or the next leaving me utterly incapab
It has been. That feature was a game breaker for me, and I stopped playing after it made expanding beyond two stars in a 4 player/4star game impossible. I've no idea what the second part of your answer is supposed to mean.
View message source. The plaintext version is working, only the html is busted. (see the thread I posted after somehow missing yours *DOH*)
I just recovered my passowrd. The HTML version of the email contained an exception trace. I had to view source and get the contents from the plain text version. I've included complete message source below. Delivered-To: [email protected] Received: by 10.224.54.82 with SMTP id p18cs62549qag; Sat, 28 Mar 2009 19:15:32 -0700 (PDT) Received: by 10.229.84.201 with SMTP id k9mr1376193qcl.84.1238292
It's been over a year since I've played, is the cap on fleet size still purely a factor of research, or has an economic component been added?