Izzywizz

Izzywizz

Joined Member # 2467666
1 Posts 6 Replies 215 Reputation

Thank you for the reply and you've got the right idea to the baked version for final release, I re read your FAQ and it all started to make sense I didn't put the core package in the right place, I blame the heat my room for that one haha. What I meant by the factions is the Doctrines and the choice between Reformist or Hard-liner for the Colonials, usually within Rebellion you can pick before hand, to be a loya

3,050 Replies 8,586,372 Views

There isn't a 'baked' version of this mod is there by chance? because whenever I try to run the thing as stated in the tutorial on moddb it crashes to the desktop, I am going to try to reinstall the game and have a crack at it again. All of the options are little confusing at first but I guess it does allow for varied and fun game (if I can get it working lol). haha I got it working, my lack of knowledge I gue

3,050 Replies 8,586,372 Views

I find X games so complicated that I always end up ejecting out of my spaceship lol. We can hope that they add debuff somehow to titan but I think SteelFin has the right idea in modding in the method suggested. something to consider I guess

9 Replies 8,230 Views

Aww damn, I should of read up on it some more. Though it would have been a fantastic feature to have. The rest of the game looks great so we have a lot to forward too. I guess I'll have to get my hard-point fix else where lol :). Thanks for the reply.

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Hey guys I haven't been playing sins much these days but I recently started playing Nexus/ HomeWorld 2. So when I heard about Sins: Rebellion I thought they would add the ability to target subsystems like engines and weapons on Titan ships. Although I can understand you can't add the complexities that Nexus offered (and to be fair Nexus was brilliant but hard at times) but if Star Wars: Empire

9 Replies 8,230 Views