Can someone go into detail about what exactly a carrier or cruiser carrier can counter that is equally valuable? The way I see it every credit,metal,crystal point you spend will be spent by the opposing force on something. So if you buy a Carrier that is 3k, 400metal, 250 Crystal and put 2 fighter wings on it, what can that safely take out worth that same amount? I wish there was a way to setup custom battles and just fight it out and see who wins because I think it'd
Tumbler
As long as you send out scouts to look for the enemy ships I'm not sure why this strat would be that big a deal. You should have plenty of warning if you are looking with scouts. I assume he's going to take a cap ship (prob mothership) with him? I have played games where the enemy fields a fleet of LRM frigates and a cap ship and I didn't feel like that was spamming exaclty, I should have seen it coming before it showed up on my doorstep. Lesson learned. I can see how
Can someone provide a recorded game that uses fighters and bombers to win? I understand it's just a part of the fleet and all but if you're saying that in muliplayer games bombers and fighters can play a major role in victory I'd love to see a recorded game. And I'm not sure how to record but this is an option no? Maybe I can just make a custom game that starts 2 sides right next to each other with huge fleets with an even point balance and see how that works... In my experienc
I've been trying to force myself to use Bombers and fighters as a counter to certain ships and what I'm finding is that these units are nearly worthless. If you deploy fighters they can do more damage to frigates and smaller ships, if you deploy bombers they do more damage to larger ships and hvy cruisers. The problem is that it's suicide to deploy these units vs cruisers/frigates. They just don't do enough damage to make them a serious threat. With a swarm of bombers (10) plus 2 l
Nothing?! No replies? No one else cares about these things?!
1. Simplified Chat system between team/allies/etc. Should be a button below the text box that says Team and if you press it it will default to being on whenever you press enter to send a message. 2. Blackmarket buttons below each resource. I don't like clicking the pirate icon, black market, then I can finally sell or buy what i need. Make some tiny buttons that sit under each resourse with a "B" and an "S" for Buy and sell. That way we can just press the buttons to buy and sell what we n
Would love to see a demo of this game, have watched some movies on IGN and read plenty about this game and it looks very fun but without a way to see it running on my system i can't spend $50. So get that demo ready! Or whatever assets I'd need to watch game replay, that would satisfy things as well. (I mean officially released by the company so that people who don't own the game can watch replays with the in game engine)