Is there a guide anywhere for performance tuning of Sins, what the bottlenecks are likely to be, and what can be done about them? For example, this is kind of an extreme case, but today I was hosting a game with 5 human players vs 5 hard AIs on the large single-star random map (58 planets I think). About 4 hours in, we've all go huge fleets, tons of planets, and a whole lot of combat going on. Not surprisingly, the game begins to lag. Every minute or so, there would be a 5-10 second hang,
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