[quote]I think the Advent have the best voices in the game. (That's not really saying much, but there ya go.)I don't think that cybernetically enhanced, psionic starship captains need to be grizzled old men with a voice born of decades of smoking and bad attitude.I think it's funny how many young men who play this game hate the Advent voices but like perfectly horrible voices like that of the Marza Dreadnought.[/quote] So true, so true. Young men. I'll mostly play Advent and Va
J_HG_T
For best I would pick some of my favs: - Progenitor mothership, because its unique design - Kol battleship, because it looks like its going to kick yer arse. - Vulkoras desolator, because its piece of art. - Sova carrier, because those launching tubes look really nice and practical. - Halcyon carrier, because it has shiny things in the back and it reminds me of Shivan raksasha cruiser in Freespace 2. I can't clearly point what ships are "worst" for me, but some
hjrrockiers Do ya use normal AIs? They seem to sometimes have limit on how much they tech stuff. Hard AI should give you a real run for yer credits. In my game as advent I have 3 normal AIs and 2 hard AIs left. Hard AIs throw pretty insane fleets against me but their economy is starting to break apart because of this; I have managed to repel every fleet they have send at me, but not without heavy losses. Some epic battles have I seen. I suggest using at least one or two hard AI
Well, I have PC, PSP, oldie Gamecube and ancient NES 8bit (makes nice piece of art in my living room). And when I visit one of my friends I play whatever console they have. Easy piece! A good game is a good game, no matter what platform it is released on. [quote]The way I see it..Computer games are more of a personnel time. Hard to play with a friend.Consoles are much more social. [/quote] Bullseye! We have a winner! Sometimes the simpliest solutions are the best ones
[quote]Thanks for the great feedback everyone.Any thoughts on balance issues? Anything needs to be tweaked?For each ship level, are the cap ships too weak? Too strong?My goal is to make the L10s significantly stronger than a L5 and something to be afraid of on the battlefield.Kreysonp.s.I found the higher level capitol ships really shine when grouped up with lots of support ships.[/quote] Yep, They are real beasts now. But slow leveling up from level 5 certainly balances this.
I sure hope devs will still read this. Respect yer work Ironclad. So, here's couple of my suggestions: - New ships. Yes, have been said many times but I actually thought about what kind they should be. All races (new ones included!) should get following ships: - Advanced combat cruisers: High/late tech jack of all trade cruisers (mini-capitals) which have multidute of weapons to deal with different threats moderately. This ship is definetly needed as it would mess with spam
Ermm... Pirate screen shows pirates AND bounties, which are two different things, though related to each other. You can place bounties to other players. When there is a bounty on someone you should see amount of bounty given for destroying structures/ships when you point your mouse over them (bottom of the infocard). When you have destroyed the bountys worth of ships/structures you get the "all bounties have been given" or something like that. Even if you have pirates disabled/dead you can place
Kreyson Thanks for clarifying that. I'll test carriers more in my next big game as TEC. I usually have at least 3-4 sovas in late game whan playing large single- or multi-system maps as TEC. Yep. I noticed that carriers are considerably weaker compared to other, more combat heavy capitals. You must defend them probebly to keep them alive and churning those fighters/bombers. Flak heavy fleets (and Kols) can now become major pain in the arse if your fleet depends on multiple carriers
Hello to Kreyson. Started to use your mod (the pack with Sins+ and bailknights 1.2) in my latest game, along with some adjustments to defence structures to make them worth of their cost. I must say I like your adjustments to capital ships. They really are much better now, especially in late game when fleets start to get increasingly big and dangerous for them. One thing still makes me suspicious. Carriers can now have over 15 wings of fighters/bombers, which is quite lot compared to va
All I can say: ZOGGIN' GITS! Nice test, though. Shows just how crazy this games engine is.
Hey cool down mon! I wasn't starting an intergalactic war here. ;) Damn, you guys get way too serious about these things sometimes. I get your "crystal clear" point and, in some little degree, agree with you. But, I think that strikecraft are pretty effective even now if microed right (always do). And about subjugators, they are pretty fragile so just bomber them to bits, works wonders with me. Microed bombers can take lots of them and guardians out of action before the fleets
ZJBDragon Holy space bus Batman! I must personally thank you for your comments. :CONGRAT: I don't like balance discussions, not by a little bit, and you definetly said what I was thinking in reply#30! BIG probs for that! And for all you whiners: GET THAT LIFE! I play games 3-4 hours a day, go to work as building engineer and still have time to meet my friends and stuff! Stick that to yer stupid "OP" LRM and smoke it!
From Finland. Somewhere close to Kajaani. No, you will not probably know that place so don't break your brains by thinking about it too hard.
I too have seen AI colonize mining bases, last time in my current game when I was playing yesterday. Never say never Uranium. ;)
Heya to all! Just wanted to thank Uzii for his great mod. Thank ye very much. Keep up the good work. BTW. Have you found out the problem behind CPUs fear of ship graveyards or have you just deleted them from the next version. Waiting for it with great interest.
Thanks for the tips! I will definetly change at least some defensive structures (and maybe ad additional group of strike-craft for cruisers, tweaking the price to balance this) values to make them both cost and combat-effective at early game and maybe even good enough for support in late game defensive battles. Late game fleets would still rip unsupported defences apart, but they would be much better than vanilla defences. The idea of population leaving the planet and that affecting the
Hello to everybody. First post in Sins forums First things first: Thanks to Ironclad for this great game. And also many thanks to Uzii, Bailknight and other modders for their hard work making this nice piece of work even better. And to the business: At the moment I am using Adamas repack mod and possible will start using Battlewgons merged pack. I will probably test Battlewagon mod during my next game to see how it affects gamep