So you play advent to get chicks? [e digicons]*_*[/e] No, really, I love advent: Cool caps with synergies, cool combat ships, early carriers, nice tech tree (and really cool high end techs for me as a builder), very divers starbase upgrade. And they got STYLE. [quote]so is this were we ask you to make a directors cut of the game [/quote] Yeah! Or a sound patch for collectors edition!
GAGA Extrem
Combat Mission series - I just this jewel by accident... Shadow of the colossus - Or: why I should have bought my PS2 years ago... Dwarf Fortress - It looks horrible, the controls are horrible and I needed about a month to get into that. But OMG it is one of the best free games I have ever seen! It's so awesome I can't even describe it... Better you check it out yourself: http://www.bay12games.com/dwarves/ Just be sure to download a tileset if you are alergic to ASCI
NWN II - Horrible camera, horrible performance Spore - wth did I even think about buying it? Now I shoved money up EA's ... ARGH! Drakensang - oh man, with proper budged that could have been SO much better... Starfleet Command III - Less ships, no tactics at all (just circle and hold "fire"), bad mission design, bad story... Jeez, SFC series really didn't deserve that...
[quote]"I shouldn't wish to alarm anyone, but I just wanted to point out that Jan has failed to produce a story. Can the apocalypse be far?" - Haer'Dalis, Baldurs Gate II [/quote] [quote]"Hard as stone and twice as stubborn." -Dwarfen compliment, Magic the gathering[/quote]
Well, I had an odd experience right now. Played "Balance of Power" to test the TEC starbase. I started in the right upper corner and finally managed to get hold of the left side and controlled about 1/2 or 2/3 of the map. Then it happened: both AI surrendered! I thought - wth? Sure, I had a few starbases up and several CAPs, but it was not like the game was over... ...one of them still had a complete fleet, the other 3 planets. Maybe my awesome micro ("au
Okay, good to know!
Well, toyed around with galaxy forge today and created six little maps, don't want to waste them, so here you go: Ways to victory - 2 player map, 1on1 Triton's triangle - 3 player map, FFA Melee at Meringula, Into the mist, The X - 4 player maps, 2on2 or FFA Pentagram - 5 player map, FFA (I really needed a 5 player map...) The mappack is quite small, but I have no space to upload, so I had to use rapidshare: <a href="http://rapidshare.de/files/41072
With the new strikecraft buff, all anti-strikecraft caps bask in glory... Ever used 2 or 3 Halaycons against enemy bomber hordes? Telekinetic push will annihilitate any strike craft that comes close to them. With a bit of microing, you can even prevent them to make their inital atack run. No mass of defence vesells could do that. I agree that caps are extremly costly, but if you use them in the correct way (and that is NOT dealing damage vs. enemy ships), they are w
Well, I played a quick FFA this morning - Random races, hard AI, 4 players - all players got Advent. A funny game, until I noticed something odd: A enemy guardian was roaming around in combat - with 4000 shield points. I guessed it was a display bug, but a few minutes later when I charged at the enemies main fleet, I suddenly saw this: http://img181.imageshack.us/img181/1039/screenshot0mn9.jpg <a
Since I usually play vs the AI, I can't really comment on carrier spam - except maybe for the fact that I use it myself. Against carriers, the trick is to survive the first wave and decimate the strike crafts. Many people forget that strike craft need quite some time to be rebuild... So once the destruction of the enemy strike crafts is achieved, the carriers are sitting baits - except for the fact that they will try to run away. Okay, so how can I destroy all these
This might be related to strike craft an AA frigates: Strike crafts leave the gravity well when fighting at the edge or being pushed away by Halaycons (and so on). The AA frigats chase the strike crafts and leave the gravity well. All ships that target the AA frigates follow the frigates - and might leave the gravity well as well (1$ for the "bad worldplay box"). The strike craft have to attack ships outside of the well, so after strafing they might have an e
Will 1.1 be available via Stardock Central?
About focused fire by strike crafts: Why not add flak guns to cap ships? Scale the number with it's level, so a lvl 1 kol has no AA, a lvl 10 gets 3, carriers get 1-4, support ships 2-5 (for example). This would strenghen the caps against the new mass strike craft tactics, would give battle caps the opportunity to stay in combat much langer and strenghen supportive caps in their fleet assistance role. Against "regular" focused fire, a mitigation or range increase