Galwinganoon

Galwinganoon

Joined Member # 2476791
0 Posts 14 Replies 3,624 Reputation

It's free, but it's in beta as far as I know so you have to get an invite. I still haven't received one from Valve. :(

8 Replies 40,982 Views

Great, thanks! Time to try to break that bad habit of creating a Champ Stack of DOOM... It worked well for me on Easy and Normal, but my champs seemed to be constantly outgunned on Challenging.

4 Replies 10,676 Views

I like having the big cities on the map, but it sounds like the current system is restricting the game design and I really don't want that. So as long as the new system will look cool and have interesting decisions about what to build in the city, I'm for it.

82 Replies 124,045 Views

I personally like the to see the cities on the map, although I can't bring myself to make them snake due to aesthetics. This system seems like a good compromise to me, although I wonder if it would be cooler to start a city with a 1-square building radius around the hub and expand the area when the city levels up? For example: A Lv 1-2 city would have 1 tile around the hub. A lv 3-4 city would have 2 tiles. A lv 5 city w

128 Replies 385,222 Views

[quote who="joasoze" reply="13" id="3108350"]Is there an ETA on next beta version?[/quote] Last I read it was March 22 "at the earliest." Must be patient, must be patient, must be patient.

39 Replies 63,017 Views

[quote who="StevenAus" reply="5" id="3108375"]Funny, if I was in their situation, I probably would have just died.[/quote] Note to self: Don't take the StevenAus champion, he's the only champion with "permadeath" in FE. [e digicons]:X[/e]

7 Replies 34,799 Views

Building on the stuff I posted earlier in the thread about Mangar abilities, listed below: [quote] Taskmaster . Strategic ability. Deal 1 damage to each unit in the army (e.g., a stack with 9 guys would take 9 damage), the army gains 1 additional move this round. Usable on your armies only. Does not affect Sovereign. Slavedriver . Tactical ability. Deal 1 damage to each unit in stack, affected stack gains +5 initiative. May not be used on y

175 Replies 714,661 Views

An update that I just noticed (since I'm still playing the game in which this happened)... The quest itself has been removed from my quest log on the left side of the screen, but the area remains under the wild land control. I'm not really sure when the quest went away, though.

9 Replies 6,387 Views

I know the instructions for this post said "tell us how to make your favorite group more special," but I have a special place in my heart for Magnar as well as Resoln. I'm not sure what that says about me. I would like to see a couple unit abilities for the empire... Not sure if these would make the most sense as items, traits, or champion / sov abilities, but I want to throw the ideas out anyway. I like to think of Magnar as awful slavelords. Abilities: Ta

175 Replies 714,661 Views

[quote who="Wintersong" reply="70" id="3106680"]Who are these Resolyn everybody talks about[/quote] From the in-game text: "The people of Resoln are called Wraiths by some... monsters by others. They are neither man nor Fallen, but creatures of dark sorcery and magic, transformed by the spell that gave Ceresa power. They are bound to her by that spell, a bond that cannot be broken even by the most powerful of enchanters." They have Death Worship, whi

175 Replies 714,661 Views

[quote who="Sarudak" reply="15" id="3106351"]I don't think the wraiths are actual undead at all.[/quote] Oh, well the names could be changed from "Necromancer" to "Magister" then. Whether they're undead or not, they're certainly semi-fallen creatures that are bound to Ceresa through magic.

175 Replies 714,661 Views

Awesome. I can't wait to read the journal that gets into the bits and pieces of differentiation. I voted for Resoln, so I'll briefly talk about them since the wraiths are near and dear to my black, rotten heart. I'd really like to see their population / recruitment controlled by mana and spells rather than prestige. From how I interpret the lore, Ceresa bound all of her subjects to her with a powerful spell. Why, then, does her population increase

175 Replies 714,661 Views

There are a lot of times when I am running around with a Strong or Deadly army but a Weak group or two stand in my way of important things. Although I'd love to hit autoresolve, I don't because I don't want my champions / sov using mana to destroy pests. So, I would like to see a checkbox or button or something when you go into tactical combat that is basically "Autoresolve, but don't use permanent resources." I'm not sure if your army uses things lik

7 Replies 34,799 Views