lambdaman

lambdaman

Joined Member # 2479409
9 Posts 91 Replies 739 Reputation

In my last game, I got a champion -- I forget his name, but he rode a Skath and had a "Toxic Sword" equipped when I hired him. It turns out that this sword's level requirement stated that he needed a higher level than he actually started at. As a result, when I accidentally un-equipped the sword, I couldn't have him re-equip it until he gained a couple levels.

6 Replies 5,615 Views

AI armies that include spiders like to cast Web. Unfortunately, they aren't very clever about using it. I've seen them web: - Archers - Slow units with high defense and low damage output - Units that are already Webbed while ignoring, e.g. elite, heavily armed and armored units that are about to charge them and wreak havoc.

1 Replies 3,606 Views

While exploring some back corners of the map, my enormous stack came across multiple armies of bandits piled up on the same camp. I spent both of my 2 movement points to eliminate two of them using autoresolve from the strategic map; after I eliminated the second one, my stack moved onto the bandit camp without my having ordered it to do so. This did not clear the camp, and there were still bandits left: my stack was occupying the same square as the bandit ca

0 Replies 2,048 Views

While in a tactical battle, I clicked the auto play button (the one that lets you watch the battle as the AI plays it). At some point the AI decided it would be a good idea to use all my mana to cast "Fracture". And in fact, it somehow spent more mana than I had, leaving me with -12. This should not be possible.

0 Replies 2,141 Views

I just saw a new variant on this: there was some land that was visually fertile (i.e., green) but where I wasn't allowed to settle a city. I think maybe it was because the nearest city was too close. I captured the outpost whose ZOC it was contained within, and presto! several tiles suddenly became buildable. Some sort of caching fail, I expect...

27 Replies 18,153 Views

In my current game, I captured a Yithril city, and immediately ordered my victorious army to march to the next city. They did so ... straight through the attached Orchard, at which point I heard the lovely "blocks falling down" sound of an improvement being destroyed. Apparently they hadn't gotten the message that we owned it yet?

6 Replies 6,136 Views

I happened to complete my current research target on the same turn that I cast the Spell of Making (and, perhaps incidentally, the same turn that Procipinee built the Iron Works). The first time, I didn't get the victory scene: I got the popup for the Iron Works, and then the research notification and tree; the tree wouldn't go away no matter what I did (e.g., clicking "Cancel" or "Done" had no effect); I had to alt-tab out and kill the process. I loaded my autosave and tr

2 Replies 1,767 Views

I've noticed that every once in a while, moving one of my units next to an opponent in tactical combat causes it to attack that opponent immediately. The first few times, I thought maybe I'd clicked in the wrong place, but it's definitely happened when the square I wanted them to move to was highlighted (and the units always move to the target square, not where they would move automatically). This is often harmless, but sometimes really annoying, e.g. because I wanted

7 Replies 3,312 Views

Probably this applies to any enchanted unit, actually, but I like picking on Procipinee. In the game I'm playing, Procipinee has gone down the path of stacking tons of enchantments on herself, to the point that she sparkles like a Christmas tree. When I one-shot her with Shadow Bolt, the sparkles stay behind in midair.

1 Replies 1,582 Views

I've seen this twice now. Here's how it works: I see some resources in the middle of infertile land (e.g., swamps). I move a Pioneer there, build an outpost -- and lo and behold, some of the tiles in the outpost's ZOC suddenly become fertile: I can build cities on them. That can't be right.

27 Replies 18,153 Views

This is a weird one. I built an outpost. Tarth captured it. I captured it back, and when I did, its ZOC radius was only 1, rather than the default of 2 (and it even had a High Tower, so it should have had a larger ZOC than usual!).

0 Replies 1,134 Views

The spell description for Grip of Winter states that it halts production in a player 's cities and halves the resources that player collects. However, when I tried it out, it seemed to be localized to a single city. Probably the explanatory text needs to be fixed.

0 Replies 1,354 Views

One of my cities, a large one enchanted with Wall of Fire and Blood Sigil, just got attacked by a Fell Dragon (which has a Fear effect that triggers on battle start). All the effects triggered, and while my units got Feared and Berserked and their units got burned by the wall, the Wither effect didn't resolve. Its card still showed up on the left hand side of the screen; the mouse cursor was the "wand" for casting spells, but clicking gave me a dialog saying that the action wa

2 Replies 1,978 Views

When I'm choosing abilities for a champion, I'd like to know which ones are from their current path. (I'm not sure this information is immediatel useful, but I think it would be interesting to see it for future reference, so I know which abilities were unlocked by my earlier choices)

0 Replies 1,206 Views

Being able to reorder the build queue is great! But the current implementation is a bit lacking: (a) It's not obvious where the thing I'm moving will end up until I drop it. Usually I get stuff in the right place by trial and error. (b) Dropping into the first slot is particularly tricky (especially annoying since that's usually where I want to go). The hitbox seems to be about three pixels wide -- too far to the left

0 Replies 1,388 Views

[quote who="joasoze" reply="6" id="3216264"]In other words, they work as intended, and I love them. If I wasnt married, I would have married one of those demons. [/quote] The text of their ability says that they get a new troop every time they kill something. As I explained in my post, this is not what happens: if they have five troops, they may or may not go up to six, depending on whether they previously had more. Either the text or t

7 Replies 3,045 Views

I finally managed to keep one of the death shard demons alive long enough to try out its Undying Curse ability. It was great having 9 of them in my army ... until one of them got killed. After that, none of them would respawn, no matter what I killed. My guess is that the ability is increasing the current and maximum HP by the HP of one "soldier". When the figures in my army started dying, the max HP of the unit was as high as possible, so its ability

7 Replies 3,045 Views