I almost forgot to respond to the article itself! Anyway, this dream sounds awesome. FPS engines and the like are pretty common, with the Unreal Engine being used by a lot of developers. However, most RTS games come with their own custom engine, there is not really an engine available which is used by other developers. Your dream could accomplish such a situation if you would be interested, or at least provide the community with a very nice tool for modding and/or creating their own ga
Wezz6400
[quote who="LDiCesare" comment="71"]Although C++ requires compiling, so it's impossible to mix two mods without recompiling[/quote] No it doesn't, it's perfectly feasible to give the game support of mods in such a way that a mod is not integrated in the game but a seperate component which uses an API to access certain parts of the game and registers itself with the game so the game calls it when needed. In such a case multiple mods could use that API at the same time without the need o
"So this is probably more information than you wanted to know [...]" Aside from the fact that I see your point there, I do in fact like all this information. As a student who is working hard and trying to get into the industry I may not be your avarage reader, I find your posts very interesteing and insightfull. Your trouble with P2P and the insights there have made me understand the pros and cons of the technology a lot better. As I am at the beginning of my career and don't ha
Looks awesome. If not for the great picture, then for seeing the Stardock and GPG logo next to eachother. I love it. :)