[quote who="Rebell44" reply="171" id="3091561"] Quoting Picciu, reply 170 One question: was it mandatory to sell Impulse Reactor with Impulse? While impulse was unsuccessful, Impulse Reactor was still growing and had the potential to become someday a viable option. Wasn't there a way to sell only Impulse and keep Reactor, they were two different piece of software anyway? Impulse was most profitable part of Stardock. Brad wanted to focus on game devel
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If I understand it right, you could do without Steam, but you need Steamworks for the feature you want implemented for multiplayer. But you cannot have Steamworks without Steam so in fact your are sticking with Steam and the game will require it for anything. In opposite to what Impulse Reactor was build for, working without being chained to a dd client. One question: was it mandatory to sell Impulse Reactor with Impulse? While impulse was unsuccessful, Impulse Reactor was still growi
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