Fiordhraoi

Fiordhraoi

Joined Member # 2485198
0 Posts 2 Replies 180 Reputation

As someone who pre-ordered and beta tested Elemental, I was among the group that was ultimately disappointed in the game. I thought it was great, and had some potential, but there was a blandness to the game and it seemed not to live up to its promise. In the end, I probably played 10-15 games and then put it away. Despite possibly being able to get into it because I was involved in the Elemental beta, I avoided the FE beta because I was a little bit leery and wanted to be s

0 Replies 3,627 Views

I think this really takes Elemental from the unfortunately somewhat lackluster experience it was to what was highly anticipated. Been playing the new version for a few hours now and everything just feels tighter, more intuitive, and just plain more fun. Especially the magic system. There are actually a bunch of spells I want now! Though I'd love to see the spellbooks fleshed out just a bit more, or a couple more "special" spellbooks added. All that being said,

26 Replies 61,329 Views

I agree that NPCs that do noncombat things should be able to improve those capabilities. I would also like to see, perhaps, valuable quests that require a certain champion to complete. For example, trade negotiations that you can't complete unless you send a Merchant champion there, etc.

38 Replies 95,624 Views

I'll agree, especially since research structures end up in the civilization tree. Civilization research at this point seems far superior. I do think that a certain core of research should just plain be available - houses, etc. Maybe we'll see some alternatives when the other tech trees come up? My only other thought is to have convergent research at points. For example, maybe you can get Mining through Military research, since that's required for arms, or thr

14 Replies 5,487 Views

Just an FYI, from the reporting guide: [quote quoting="post"] Update: Unfortunately we've had to close off fogbugz to the general public due to a high volume of spam. For subsequent betas, please post crash reports directly on the forum. For the dumps, we recommend DropBox . Please do not upload dumps to sites such as Rapidshare as the limits on those sites can make gathering large numbers of reports quickly very difficult.</stro

4 Replies 649 Views

@Publius - Not sure then, that's odd. I'd have to dig around in your PC to really get an idea of what the problem is. @Quellar - Yeah, that's pretty accurate. Basically, think of it this way. All RAM space needs to be given an address, so that the computer knows where to look for the appropriate information. A 32 bit operating system means that those addresses are 32 bits long. Each bit can be in one of two states (0 and 1), so a basic bi

15 Replies 34,891 Views

Took over an (undefended) town with my sovereign. It had few resources, so I razed it immediately after. The sovereign was still "inside" the town, and did not reappear. I was able to select the sovereign by clicking on her icon in the upper left, and moved her to one of my towns. When she went into that town and I then made her leave, she reappeared again.

0 Replies 756 Views

[quote who="Ron Lugge" reply="1" id="2649570"] Apparently, I have been storing my children in a time warp. Yup! Your magical essence helps protect you from aging, so your children age faster than you do. ... [/quote] Don't my children have that same essence though? XD Plus, their father (with 0 Essence) was only 27. Hehe

5 Replies 2,334 Views

This may be a red herring, but I noticed that it seems to start happening when I start getting non-whole numbers of gold. IE, I just built something that gives me +25% gold, so now I'm getting 12.5 gold per turn (or whatever). Tried to duplicate and was moderately successful - the end turn thing started happening about 15 turns after I started getting a fractional amount of gold per turn. More testing from others would be awesome.

25 Replies 7,201 Views

Currently, you need to click once per .1 increment. This gets somewhat tedious if you have multiple characters leveling up at the same time, especially if they manage to get 20 points or more each. The ability to click and hold the +/- sign to add/subtract points would be great.

1 Replies 1,103 Views

Suggestion for the financiers: I think Guildsmen sounds a bit too "empower the tradesman" for the empire. Vizier is pretty good, but traditionally that role involved a much more comprehensive scope than finances. I'd like to put forth Usurer. With all it's lovely "exploit the weak" connotations. :)

211 Replies 363,813 Views

I generally don't have a problem with micromanagement, I was just curious if there was something similar to the starship governor for the planet production. Thanks!

9 Replies 6,274 Views

I may just be missing something, but are there planetary governor options for social buildings? Or some way to otherwise make building easier across planets? I just had 7 colony ships hit within 3 turns of each other, and managing all those colonies is starting to become a bit of a pain. The ship Governor is really useful, though.

9 Replies 6,274 Views