TacKom

TacKom

Joined Member # 2485333
4 Posts 48 Replies 4,240 Reputation

[quote] You have to rembmer to win the war is women who have able control psi-tech, if anything less than that, they are no better off then TEC and TEC wouldn't kick them in the first place. Sad, Male is second-class to Advent as women are second class in TEC even women in USA are second class still treat (Though not higher or middle or rich class) today. Personl I have no problem, Advent Women who able to us psi-tech us link drone to fight men, and other reason, most men like women so they

41 Replies 63,663 Views

Taking the models straight out of eve, if thats what your talking about, will not happen. First off, the models are waaaaaaaaaaaaaaaaay too high poly to be in an RTS like sins. 2nd, kinda illegal to just take CCP's art and slap it into another game and call it your own mod. 3rd, you would need their permission to begin with to do that with their artwork. 4th, afaik the models format cant be accessed at the moment.

24 Replies 14,627 Views

[quote]Anyway it is annoying, all to be females. I don't trust female soldiers and commanders. They ashould have been males atleast on their capital ships , or cruisers. Don't know. (I like the robot thing avatar too) [/quote] Sexist indeed... Did a girl bully you when you were little?

41 Replies 63,663 Views

[quote]Well... then I guess the males in the advent are needed for one purpose only.... wink wink notch notch eh govner, you know what im saying? wink wink notch notch [/quote] WTF is a notch... did you mean nod?

41 Replies 63,663 Views

[quote]It's not exactly like any other RTS. Well, Hegemonia was something close, but still far . RTS games tend to have more races, (Down of War for exaple has 9), and 4x games usually has more. Would be nice to see some robotic or insect/hive, or a harvester race <IMG id=ImageResize_Image_2 src="http://images.stardock.com/smiles/Smile.gif"

8 Replies 8,734 Views

[quote]And lol, I apologize if my views that Sins art is not "the best in the world" offends you, I truly do. Geeez, some people... [/quote] Where in my post did i type that? Please quote it for me... Im pointing out how idiotic it is for someone to say that the design of the art work is subpar as some sort of authority on the subject. I'm not defending Sins, I'm defending personal choice and preferance. EVERYTHING about art is about personal preferance. But to claim

46 Replies 15,633 Views

[quote]Artistic design. That's what the nay-sayers are talking about, and I would have to agree. I don't think it's bad, not by a long shot... ships and structures look very nice... but not amazing. This is the point people are trying to make. The _game_ is amazing, and here I mean the gameplay. But the artistic design itself here is not really brilliant (and believe me, I know what I'm talking about). To put it bluntly (and I don't mean to offend anyone), the lead artist on th

46 Replies 15,633 Views

[quote]Grim; that's present in all modern 3d-games. I forgot the name of it though, uses 2x, 4x, 8x and such. Once more tools are released, I'm going to see if I can make the bump look better on ships; which will make them more complex looking. Sins is designed more for lower-class computers, not ultra-modern ones. Which means that many models are low poly. [/quote] Actually its the anisotropic filtering or mip-mapping, what ever you want to call it. The 2x 4x 8x

46 Replies 15,633 Views

[quote] We have reports that the latest Nvidia Beta drivers fixes the problem for some machines. We are still working with Nvidida to isolate what the exact problem is. [/quote] To clarify, supposedly its the Beta drivers for the 64bit Vista. The 32 bit Beta drivers dont fix anything, in fact they only exist to aid in Crysis' performance afaik.

59 Replies 20,262 Views

BTW the game auto blurs textures at angles, you get the full resolution of a texture looking dead on at it. I beleive its their texture filtering method. For instance, if your looking at the side of the ship, the top most textures will be blurred. Its to speed up game performance. When looking at a TEC Capship, wich are pretty angular, look at a side, dead on and zoomed in, youll see the textures in their full bumped and specular glory.

46 Replies 15,633 Views

[quote]Funny that the two top threads at the moment are "This game is way way to fast" and "this game is way way too slow" Maybe it has been a bit unclear in marketing about what type of game this is supposed to be...expectations seem to be all over the place. [/quote] Because this games not quite at true RTS speed and not quite at true 4x

110 Replies 107,928 Views

Im sorry, are you complaining about four siege frigates? I know everyones just about new to the game, but if the FOUR siege friagates were giving you such a problem then its because your still learning the game, not because the games imbalanced. Increase your planets' Population and health; get the research that lowers the damage your planetes get from bombardments, (i forgot the name), its next to the research that increases the planet's population.

16 Replies 27,918 Views