mystic

mystic

Joined Member # 2485991
10 Posts 22 Replies 9,970 Reputation

argh the guy who made the mod put it offline :( http://realcapitalships.impulsedriven.net/article/344100/Real_Capital_Ships_for_Entrenchment_released http://realcapitalships.impulsedriven.net/article/345064/Temporary_last_update_for_Real_Capital_Ships I still got it on my harddrive. Btw, dunno if it helps but i'm running XP 32 bit service pack 3.

370 Replies 934,995 Views

There are some mods that i definatly want to update to 1.03 entrenchment so this tool sounds really cool. However it doesn't work for me :(. I download it, unpack with winrar to desktop (and i tried to copy it to my sins folder, in a newly made folder) and i get a runtime error. Run-time error '9': Subscript out of range To bad :(

370 Replies 934,995 Views

Ok so today i looked around in impuls and saw entrenchment for sale at $9.95 US dollars. I was like, ok that was the price they announced. However when i wanted to buy the game, during checkout it suddenly says €9.95 euro, i was hey!!!!, thats nearly 13 dollars, why do i have to pay more? So wich is it now, 10 dollars or 10 euro's? Plz dont tell me stardock is gonna pull the exact same crap as steam, that would be very low.Stardock is, atm, the only company i actually hav

11 Replies 22,935 Views

Heroes of might and magic III Heroes V sucked, the AI is indeed dumb and cheats like mad. On normal its never a challenge but on hard it cheats so hard its twice as strong when you first encounter him, atleast that my experience with HoMM V. HoMM III with its 2 expansions and with the unofficiall WoG expansion rocks! Other games that you might look at: Supreme Ruler 2020 (might still need several patches), Europa Universalis III + its expansions, Diablo

43 Replies 152,505 Views

I'm dissapointed at the level of communication. A stardock employee said on these boards that new information about 1.1 would arive at the start of the next month (he ment juni, so 3 weeks ago), but nothing. Honestly i dont really expect much anymore.

70 Replies 100,695 Views

Why make montly fees. WHy not create small expansionpacks, release them when ready and set there prices at 5-10 dollars. That way people can chose if they want that pack or not, if not than just dont buy it.

145 Replies 122,011 Views

For a game like galciv II it would be a nice option, but for games with online multiplayer its a different story and much harder to implant without getting people on your back about it. I would buy a small update for galciv II if its any good sure. But how far are you willing to go with it. i mean 3 expansion packs for 9 dollars = one classic expansion pack. True that if you do it in small pieces the devs can finish a project quicker and people can chose if they want a certain feat

145 Replies 122,011 Views

Heya Your mod is nice, i just finished playing a LAN game with it. A 4 vs 6 AI game (all hard). Its fun, but very imbalanced. * The tradeports and refinary's already made to much income, you even increased it, i can have a nearly unlimited income without even trying. 200 gold/s is fun, but it should take you effort to get there, i just get it. * Capitals overpowered, you dont need the other ships anymore, they are useless. I had 46 capitals in my game and owned the AI, i never used a

258 Replies 123,977 Views

I must say Sins of a Solar Empire has allot of potential, and i hope it will improve as much as galactic civilisations II did from the 1.00 verson to the current version. I just finished playing a multiplayer (LAN) game and a single player game, and came acros a few things that i think need improvement, this game lacks depth a bit. * The 3 races are pretty much alike, there are differences but like the capital ships are nearly the same. There could be some new options implented to e

15 Replies 33,814 Views

I've just finished my very first sins game, i wasn't in the beta's :(. Anyway, a few things bothered me. 1: When i want to upgrade my fleet size it takes a certain % from my income, but i feel that if i do not use those extra slots, like when my fleet gets destroyed that i should have my income back. So even though i could get up to 400 logistics points (19% fleet maintanence) if i only have 200 used, i should only get taxed 9%. 2: I guess i'm to tired to remember, but i w

3 Replies 12,676 Views

So beta 4 is going atm, is the game playable, or has it still many bugs in it or has the AI never been adjusted yet. Also, how many hours do you need to finish the biggest game? How is the diplomacy in this game? thanks

2 Replies 11,882 Views

can i plz get a stardock confirmation that if i preorder now or in like 1 month when beta 2 starts that i can get into the beta? tnx, and tnx to all the people who replied so far.

31 Replies 65,236 Views

What i've red so far about this game was really nice, i wanna know more about the game. I'm a galciv player and imaging myself that this game can be compared with gc2, true or not? do you have multible planets to build up, and than make a fleet and attack (so you get a gc2 meets homeworld?) also how is the diplomacy in this game, how deep does it go and how many options do you have. last, when will the next beta be, so i might be able to join in. mystic

31 Replies 65,236 Views