DeadlySeraph

DeadlySeraph

Joined Member # 2489349
3 Posts 16 Replies 182 Reputation

Any chance the Atlantean missile capitol ship can be implemented soon? I was looking at the entity files last night, trying to figure them out (I dont know much about modding, but want to) and didnt want to mess anything up, so I left it all alone. But I really would like to see a missile battery, not just the platform, but a capitol ship that launches hundreds of missile at once, like in Robotech. Was thinking about it, it would be cool to have real quick missiles that do less damage, someth

4,959 Replies 12,514,459 Views

As having never played MOO or MOO2, but instead started with MOO3, I cannot say how much they are better than M3, but for all the weakness 3 had, it wasn't a bad game. It didnt stack up to Gal Civ2, which I loved. But it wasn't the worst space strat game I've played either, there are lots of them out there. Anyway, love the mods, keep up the good work.

42 Replies 42,430 Views

Hey guys check these screen shots out...I laughed my butt off during this game. I just downloaded the files for 1.04 and did a random map. Scout ships were building up here trying to get to the unexplored planet, but couldn't, they just kept going in circles. [URL=http://imageshack.us][IMG]http://img148.imageshack.us/img148/5914/screenshot4uq9.png[/IMG][/URL] [URL=http://imageshack.us][IMG]http://img291.imageshack.us/img291/4563/screenshot6sq4.png[/IMG][/URL] [URL=ht

4,959 Replies 12,514,459 Views

[quote]The entire game is 'raw military force'.[/quote] Try playing the game with culture spread at the slowest on a 80 plus planet map with hard opponents...You'll never get the planets you conquer. At least I haven't yet...still playing it though.

6 Replies 4,612 Views

Got an interesting idea for the super cannon for the Atlanteans, Make a weapon that shoots an anti-matter shell (or whatever you come up with) at a planet and destroys that planet and changes the planet from whatever type it was into a asteroid belt. Think of the death-star in Sins...lol Would make it easier to control the galaxy, you'd have less population to complain that you've increase the taxes again....lol

49 Replies 52,055 Views

More idead: An anti-Advent: A race that counters culture, repels it away from its worlds, a race so rebelious and anarchist they would nulify the culture from the galaxy. Would not be able to capture these guys without massive culture, only raw military force. Too many single games rely on culture wars, so why not make a race that counters it. Is there a way to mod in a custom race feature, like the one in Gal Civ? As far as conversion mods go, I'd like to see a

6 Replies 4,612 Views

[quote]As far as the derelict ship button, it will onlt appear on the colony ships after you research the technology. It is then set to autocast, and any derelic ships you come across will be taken over if you have enough antimatter. Now, if you did the research, and are still having a problem, please let me know right away as you may have bug that can be fixed.[/quote] I parked 2 colony ships right next to a derelict Battlecruiser for about an hour, and nothing happened. I researche

4,959 Replies 12,514,459 Views

Great mod, but I keep running into a few questions...for instance, where is the crew derelict ship button on the colony ships? Seems like that one got left out. Found a ship graveyard full of derelict battlecruisers, but couldnt access them, no one could. Many planets have abilities disabled, like the swamp planet. How do I make use of these abilities? And I see reference to a star base in certain skills, but I cannot figure out how to construct one. Cant wait until the r

4,959 Replies 12,514,459 Views

Awesome mod, cant wait until you finish the rest of the capitol ships, if you are going to at all. I like the fact that you made the fleet cost so much higher on the stronger ships, improve the rest of the fleet like this and I'll be happy.

42 Replies 42,430 Views

[quote].u cannot.. seriously can NOT compare his to starwars.... ion cannon on planet... sure.. how do you balance this.. what is the range?.. damage.. effects?.. bonusses..side effects.[/quote] I wouldn't think of compairing it to star wars, I was merely using it as a reference.

6 Replies 4,612 Views

Toaster Roaster, Comp Stomper, and Actually HAL, I can do that. Should have unlocked all three of them by defeating 5 hard comp opponents.

8 Replies 15,087 Views

Here's one that keeps comming up when I play... is it possible to remove the race logo from all the ships when they are in a fleet? Seems like things get all jumbled when I zoom in during a huge fleet vs fleet battle (100 ships plus per side) and all I see is the logo of my ships, unless I zoom in real close. Can it be made so only the flagship has the race symbol hovering over it? I know what ships are mine, they are my color when zoomed out, but I see more

6 Replies 4,612 Views

I just finished a 12 hour session where I was playing against 5 hard computer opponents, like 90 planets, went to the achievements screen, and no new achievements. What is up with that?? I should have unlocked 3 of the 4 vs hard opponents ( had already beaten vs 1 hard) but instead I got nothing. Feeling a bit cheated right now. Still got 19% left to unlock all achievements, so away I go.

8 Replies 15,087 Views

Hello, I am not much of a modder, but I came up with an idea that I would like to see. The idea that capitol ships and the ship fleet are paid for from the total economy, i.e. 9%-75%, seems a bit off. Is it possible to make an economy where you need to have a certain degree of total economy, like you need to have to have 50 in taxes per second to raise to the next level of fleet size? And is it possible to give each ship within the fleet to have a maintanence fee? Plus I

1 Replies 2,683 Views