On the matter of moving starbases... why not make it so that the base can move at a really slow speed, but while doing so it is defenseless and capturable (if an enemy moves a ship into its parsec it defects)? That way you couldn't exploit it to move starbases into enemy territory, and you get to reposition your defenses. Maybe make it so there's a module that lets you do this.
Kaz
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Tell us what you'd like in Galactic Civilizations II: Dark Avatar 1.6!
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SumOfDepreciatedScores / NumberOfGames^4 seems to mean that scores drop dramatically the more games you play. Say that you play a game and score 5000 points. Your overall score would be 5000/(1^4), or 5000. If you then got another score of 5000, your score would become 10000/(2^4)=625 Do you mean (SumOfDepreciatedScores / NumberOfGames)^4 or SumOfDepreciatedScores / NumberOfGames*4?
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I had the demo, and tried modding it. The mod I tried didn't work, so I changed the files back to the original settings (reinstalled, since I didn't have backups). For some reason, the Terrans no longer had starting techs. I now have the full version, and the problem remains. Anyone know what happened or how to fix it?
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