I love the designs I will be looking forward to this for sure.
Bubb9
[quote]HEH, LOVE THIS DESIGN BUT AS OF THE NEWEST EPSODE OF STARGATE ATLANTIS THE PHOENIX IS THE SAME DESIGN AS THE 304. SO IT ISNT ENTIRELY ACCURATE, STILL LOVE THE DESIGN THO. AND CHECK MY POST ON YOUR FORUM UN DER THE ANCIENT SHIPS SECTION. IT TELLS WHY I HAVENT POSTED UP THE DESIGNS I FINISHED. I HOPE TO HAVE THE PROBLEM FIXED VERY SOON, SO HOPEFULLY NOT TO MUCH MORE WAIT.[/quote] AL CAPATILS MEKS U LOK SHMERT!!!!!1111!
Chris Bunch's books(Last Legion and Star Risk series) and for movie/show um... Babylon 5.
Well thats fine its not what I'm going for. My objective was to prove I am right because I am right.
Larger version of the same map posted earlier(text is easier to read). [img]http://jobau.chez-alice.fr/Image/Wallpapers/star%20wars%20galaxy.jpg[/img]
For my last post I meant Reporters* and I wasn't making an insult I was making a comparative analysis.
Its Legions of Iron not Iron Legions.
Maybe a more appropriate term is "super Capital ship"
[quote]Ensign: "Captain? Why does this warship have cathedral sized windows and 40 foot high ceilings?"Captain: "It's better for morale ensign."Ensign: "But with all the money spent on this massive warship, most of it's volume consists of wasted air-"Captain: "Morale ensign! Morale. Also air is important in space"Ensign: "But we could fit a basket ball court in this room alone, that would have been better for morale, and as for air-"Captain: "Quiet ensign, you'll never finish washing all these M
If you classify things like in EVE(which is fairly accurate)Destroyer goes between Cruisers and frigates.
Of course if I didn't appreciate this game I wouldn't be playing.
[quote]I think the argument is far too ridiculous to take seriously at all tbh. Either way we should stop derailing the thread about it.[/quote] Well I'm glad that I know I have more ammunition.
[quote]wtf i bught dis game teh other nite and im pISSED AS HEIL cuz all 3 factins gotz ships i mean wtf why shuld TEC hav guns and Vaseri have guns it dont make sense dats alot of cretivity (NOT LOLOL)Remember: Every game can be picked and knicked apart.[/quote] rofl The sarcasm is to much.
Irashi have you ever heard of taking things to seriously?
[quote]Congratulations on your condescending reply pointing out something I already know and acknowledge. You have to acknowledge the fact that the units and tech trees of the factions have far more similarities than they have differences. Most RTS games will have some differences in the units and tech of each faction, but they will follow a basic pattern and they will be similar with equivalent (if not identical) tech and units for each faction. In this game we have our scout frigate, light fri
Well said Windex well said.
*sigh* As soon as you run out of relevant information you resort to lying, personal attacks, irrelevant information. Oh well, atleast I get to walk away from this knowing I was right and didn't resort to such foolishness.
[quote]I am working on a small mod and i made a "tackler" frig that can slow down other ships and prevent them from warping.Buff WebifierBuff ScramblerAbility ScramblerAbility Webifieredit: If you want to use this Abilities you need to add the strings to your string fileStringInfo ID "IDS_ABILITY_WEBIFIER_NAME" Value "Stasis Webifier"StringInfo ID "IDS_ABILITY_WEBIFIER_DESCRIPTION" Value "Reduces the maximum speed of a ship by employing micro energy streams."StringInfo ID "IDS_ABILITY_SCRAMBLER_
You have 2 ways of doing a minefield make a field that causes damage to hostiles within it or be make a structure that destroys itself upon a unit entering a field around it.
Most likely because the TEC doesn't have a model as the projectile.
Wrong, wrong, wrong! Theyr broken because they contain INVALID DATA.
[quote]Windows give us a sense of relative scale, assuming that windows are the same size which they should be. Honestly, having different sized windows doesn't just not make sense from a structural, economic, and defensive standpoint, it's simply ridiculous.since we can say that planet scale is out of whack compared to ships, we have to find some other static aspect on which to compare them. Windows provide this and, obviously, they feel a bit off. If you reduced the size of the marza and in
Advent get tradeports at 3 and vasari at 4.
What the hell do windows have to do with anything? and it quite easy to get good comparisons YOU just illustrated MY point. And if you don't know what I'm talking about... then what the hell is this? [img]http://i81.photobucket.com/albums/j221/jafit/marza.jpg[/img] And btw theres a fighter bay right underneath that marza so I know perfectly well the scale of these things.
Kind of goes along with that idea but why not minor faction negotiations?(IE militia colonies)