I have to say that I'm generally in the opposite camp. In most RTS's, units move so quickly across the map that unit positioning becomes much less important. In other words, if you keep a blob of forces near the middle of the map, you can usually respond to any threat with little trouble. Honestly, that hasn't been my experience in the RTS genre, although you may have had a different one. With fast and varying movement speeds relative to general game spe
mizoguchi_rent_a_car
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Perhaps different fighter types could become part of the tech tree? I wonder if that kind of thing is in the next beta.
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Hello, So I tried out the beta. Much fun. One complaint I had, though, was the speed of ships relative to other things in the game. Ships travel slow enough through gravity wells and even when phase jumping that it took away from the real-time aspect. On my games, the ships practically crawl through the gravity wells, which forces me to do a lot of sitting and waiting for things to happen, and doesn't allow for quick responses to actions by other players in real time, which is part of t
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