This is perhaps useless trivia but I'm curious why some research in the trees has a glowing border around it? I can't seem to figure out what the criteria is. Edit: I should specify I mean the white border and not the glowing yellow that indicates queued research.
dorn
[quote]Besides, elite technocracies don’t get anywhere without enough resources to feed the grinding wheels of their material-hungry processes.[/quote] I don't really care about it being realistic though. [quote]Research is simply a means to an end in accomplishing the domination of areas.[/quote] To me all goals in a 4x simply exist to make the research system have a purpose. It's not really a 4x unless it can be played with this sort of outlook.
[quote]1. Multiple levels of the same research at the same speed and with similar costs speeds up research total[/quote] I'm talking end game when both you and the AI should both have way more than 8 of each station type (like on a humongous map or whatever). You are looking at this too logically. I'm saying it isn't fun to research via this method. Concentrating on research should be done through building research stuff. It becomes lame when I'm building trade ports or thei
Just to be clear I'm not talking about overall research speed here but what's up with the inability to generate more research speed than your opponent? This is like the no. 1 staple of 4x space games. I find it severely hard to enjoy a 4x when there is no strategy for outeching the opponents and crushing them with a few expensive awesome ships their low tech armada's can't possibly match. I find the whole rts hybrid approach highly refreshi