Looks great, can't wait till release...
tyk216
I love the idea. The Carrier looks great and I can't wait to see a space Iowa class vessel.
If not for Sci-fi how would Stephen Baldwin earn a living? He seems to always be on some crazy sci-fi movie. However, I can't say anything bad about the Sci-Fi movies, cus honestly I have never watched a minute of any of thier movies. I am however a huge Stargate fan. I love Sg-1 and Atlantis. I watch them everyday at 5 and 6 on Sci-fi. Also I love Battlestar Galactica. So I would have to say I am a fan of Sci-Fi channel. Only because of those shows really though. Well actually
[quote]I think the upkeep should be on a sliding scale the works automatically. Every time you build a ship, it changes slightly. It makes no sense having these huge "upgrades," that instantaneously double your upkeep percentage. ...As if 101 ships were somehow two times more difficult to maintain than 100. I just don't see any point to this arbitrary "buy logistics" system. regarding caps, I think there should be fewer, not more. Make them stronger. the way 20 LRMs own caps right now is ridicul
I used the AbilityPhaseGateCapital as a template. I created a new abilty from it and then created new buffs for my new abilty which I called AbiltyPhaseGateScout. I then turned off finish conditions so that once the scout ship placed its node, it remains in place indefinetly. I then created new reseach for the abilty, replacing the the UnstoppablePhaseGate abilty that all scouts ships got. Its not a passive ability. You have to actually use the ability by hand or set it to auto, i
As far as I know, the Vasari can only jump between thier own planets which have Phase Gates built. This mod allows jumps to unowned, enemy, or even uncolonizable locations, as long as the scout ship has been there after the research for Direct Jumps is done.
For sometime now I've been toying with the idea of allowing direct jumps from anyone planet to any other planet within the same system. I had a few reasons for this. 1. I never liked the idea of having choke points in space. Space is very open, and if one area is heavily defended, then you could just go around that area. 2. With research you can travel great distances from one star to another or traverse wormholes with a single jump, but to get t
Perhaps the Travlers could be pirates. Although they aren't evil, they are very mercenary like and steal any ship they can to use in thier fleet.
I'm tryimg to make a little mod for fun that would allow the Vasari to bascially do what the phase gates allow them to do without actually having to use a phase gate. I tried adding the phase gate abilty to every planet type and eliminating the prerequisite reserch needed for the abilty to work. However, even when a planet has the phase stablizer node abilty, I still can't jump directly to another planet without having the approriate phase gates built. Is this something that is
As far as choke points go, although convienent, I'm not a fan of them. We are fighting in space after, you cant get much more open of an arena than that to fight in. I don't see how choke points would exist in space combat. I'd go so far as to want to see an option turning off "Phase Lanes" altogether and allowing direct jumps from any one planet to another. That would really change that tactics needed to play a game.
Well do you know if there is a way make them work for everyone without aving to build them then? Possibly by giving every planet the abilty?
I am trying to make a mod that would allow direct phase jumps to any planet within a star system. I tried this by giving every planet that passive abilty "PhaseGateModule" which is the abilty the Vasari Phase Gates use to allow direct travel to any of thier planets with a gate. By giving each planet this abilty I was hoping to be able to allow all factions direct jumping abilty to any other planet whether friendly, hostile, or neutral. In my mind this would create a very
I tried to make a mod where ships could jump from one planet to any other planet without the need to make multiple jumps. I did this by giving each type of planet the "Phase Gate Module" abilty that the Vasari Phase Gates grants. My goal was to allow direct jumping from anyone planet to another planet within the same system. (Something I would think and FTL drive strong enough to travel to a distant star system would allow.) This would completly change the tactics needed to play a game, by el
So far what I've been tryong to do is what Kiedjor suggested. I added the passive ability PhaseGateModule to every planet. In theory I am trying to allow travel from anyone planet to another directly using the Vasari Phase Gate abilty, without having to have phase gates built or research done. But alas so far I havent been able to achieve my goal. Ideally I would like to eventually permit all three races to travel anywhere within a star system directly thru research. I'm not the best modder
Not sure if this is possible, but does anyone know if phase lanes can be turned off? I would like to be able to jump from one planet to any other planet. I know the Vasari have the abilty to build phase stablizers to allow this from any of the planets where one is built. But I would like to be able to jump directly to an enemy planet (and have then be able to jump to mine as well). The idea being that these are all space faring civilizations that can traverse wormholes an
which folder would I find maxCommandPoints? is that in GameInfo folder or a different one?
I was just wondering how I could make it so that carriers start off with more strikecraft. I like seeing fighters and bombers go off do do thier thing, but would like to have mor eof them without having to have a bunch of carriers. My basic question is, is there a way for me to edit lets say the TEC carrier capital ship to start off with 5 or 6 strikecraft then gain additional squadrons from there? If so how would I do this?