Pandolfo

Pandolfo

Joined Member # 2511739
3 Posts 4 Replies 418 Reputation

Part of the problem isn't that flak frigates are useless it's that strike craft are created faster then they can be destroyed. A simple solution would be to reduce the build time of strike craft. However there stil remains a problem of catching the carriers, and I think their speed should be reduced a bit.

77 Replies 14,067 Views

The carrier should go down against a heavy cruiser, but the HC may not catch the carrier. Both the Kodiak and enforcer once upgraded have speed controlling capabilities, but the Advent heavy cruiser does not, so it would never get close enough to a carrier to destroy it. The subverter would need to get close enough a single time in order to use it's technology, which it may never get the chance to do. Any light frigate or long range frigate have similar problems, as either the carrier

77 Replies 14,067 Views

So it's true that carriers weren't powerful enough. Now they are too powerful. It's actually arguable that you don't need to build anything but carriers, this is due to the ineffectiveness of defense vessels at defending the fleet. While the defense vessel won't succumb easily to a strike attack, they aren't particularly good at shooting down strike craft either.<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:of

77 Replies 14,067 Views

When playing in multiplayer, if you loose your connection to the internet during the game, there is a tiny HUD message saying "playing offline", however the network screen does not update to show that you are no longer in a network game. It remains frozen to the data it had before the connection was lost. So it shows high pings on some players and shows others as being connected when this is no longer the case.

1 Replies 2,652 Views

Yeah TEC seems fine in terms of the cost per ship, in the BETA. The cobalt does more damage, and the LRM does comparable damage to both Advent and Vesari. Vesari however does get the Assailant too early, and should be moved to a teir 2 military tec. Anyway the big problem is with the carrier. Even if used correctly with their increased cost, the carriers make or break a fleet to the point that if you had a ton of carriers you wouldn't need a ship of any other kind. One way to correc

7 Replies 6,696 Views

A problem I've noticed is that the illuminator, now that it's damage ability has been lowered, is uneven when comparing the difficulty at obtaining the vessel to its benefits, especially when compared to Assailant. Perhaps giving it a bonus that is not a damage type, such as increased turning speed, more shield or armor or hit points, or moving beam enhancing technology from it's tech 3 requirement to tech 2. Just look into it, you may find that no changes are required. You should als

7 Replies 6,696 Views

After playing the beta a bit I noticed a big carrier bug. Bug: After a carrier is built, and you task it to build strike craft. Those craft will be continuously built, and the carrier will end up having many more then 2 strike craft. Not only that, but you can commission the carrier to continusouly build both types of strike craft continuously. So a single carrier if left in the same location could conceivably spit out a large enough number of strike craft to

7 Replies 6,696 Views