mc1gamer

mc1gamer

Joined Member # 2514578
4 Posts 7 Replies 132 Reputation

Ok, I've created my own maps, and loaded ones that come with the game. and since I installed 1.03, ALL AI enemies are fixed as the red color. I change icons and color for enemies all the time, and I almost always pick dark blue for myself. Well, not only are all the opponent AI's all in red, but I'm always light green. If I check the diplomacy window, I can see the different color no problem, but otherwise, the icons are always everyone red, and I'm green. This never happened before

1 Replies 2,179 Views

I'm noticing much larger AI fleets on hard and they are certainly more aggressive but they still flee way to often. In one case, I was surely outnumbered and defending and they even reinforced with a follow-up fleet, but then after awhile, they all retreated. Didn't make sense. I can understand if I brought in reinforcements and scared them away, but my main fleet was in a major attack far off and the defending fleet was half as big as what was attacking my system. On a bigger note

258 Replies 124,677 Views

I got this mod to work, but I have a bug. The cost of selling any crystal or metals is -214797494832, so any selling of either drops my credits to 1!!! Just an FYI

13 Replies 4,948 Views

I love the idea of this mod and I downloaded it, placed it in the Mod directory under Documents and Settings/owner/local settings/application data/ironclad games/sins of a solar empire/mods. I got this mod to work, but I have a bug now. The cost of selling any crystal or metals is -214797494832, so any selling of either drops my credits to 1!!! Just an FYI Any help?

45 Replies 33,722 Views

I downloaded a mod I want to try, and I placed it in the right folder (although the path was hidden and I had to unhide hidden folders to see where to place them). I see it in the Sins mod directory in the game under options, and I've clicked on it. Theres a verification that shows up inthe mod window that says it's enabled. FYI, I did hide the folders again (that was the default) However, I don't see any change when I play the game. Two major checks for me are price of capitol ships (d

1 Replies 8,006 Views

4)Abiltiy to list the planet names on empire trees, even if minimized. I often want to jump to a planet, and when I have a dozen or more, I minimize them, but I don't know what' what without either opening them up one by one, or zoomming out.

1,040 Replies 558,850 Views

1) Tool tips (toggle-able). Mainly over the map builder, as it's hard to understand what the sliders do, and to what degree. Color coding isn't very clear, and it should be very clear. 2) Ability to offer missions to other players, both live and AI. THey can impose on us the need to complete them, with rewards, why not the reverse. I'd love to instigate two enemies attacking eachother with credits or resources as the hook 3)Ability to change the order of priority of what is bei

1,040 Replies 558,850 Views

I ran my first game last eve (a random) and found that every single planet I scouted had either a fledgling colony, or a bunch of ships, or a pirate base. Not a one was empty. Is this common? It makes it tough to expand when you can't go beyond your home planet till you've built up a reasonably tough enough fleet to take on 5-10 AI ships, much less a colony or enemy home planet. Thanks!

3 Replies 10,378 Views

I installed the Omega Mod 1.0 into the Mod directory, and pointed the mode file path in the game options to the path you listed, but didn't work. I think I either didn't get your instructions correctly or I did something wrong. Can you direct which file goes where more specifically? Thanks!!!!

319 Replies 576,973 Views