[quote who="boshimi336" reply="32" id="3084962"] Quoting Teun-A-Roonius, reply 31I think discussion will really start to get going after the beta is first released, whenever that will be... I just don't want the Devs to feel trapped in a decision they've made (i.e. no in game rebel/loyalist choosing) when they get to beta. The example of Envoys versus Embasies in the Diplo beta is a good example of a game play mechanic that was significantly changed b
AgentExeider
[quote who="GoaFan77" reply="21" id="3084504"] Quoting Draakjacht, reply 19edit: Plug for possible Sins roleplaying game. Pretty sure that's the definition of a plug Draak. Quoting AgentExeider, reply 20Well I am assuming that going Loyalist would be the "Standard" faction that your used to playing and that going Rebel is where the real divergence would take place. Or are the sides going to be completely redone? Before it sounded like loyalists
[quote who="Yarlen" reply="3" id="3083950"]Initially we had planned to go this route, but it proved to be confusing to testers. As such, you must now choose to be rebel or loyalist during game setup.[/quote] Well I am assuming that going Loyalist would be the "Standard" faction that your used to playing and that going Rebel is where the real divergence would take place. Or are the sides going to be completely redone? -Æ
[quote who="DsRaider" reply="19" id="3077381"] Capitalism is system based upon freedom, and the ability of people to come together and exchange goods within a free market with fair laws. It's really that simple. You don't like people being able to trade goods? What exactly is the other option, except the before mentioned communism where the government redistributes everything? If you don't like the system then you are free to join an agriculture commune somewhere and wa
[quote who="Ryat" reply="3" id="3055499"]Scouts + Flak = dead mines fast[/quote] Hells yeah, hot damn. thats what i'm talking about. I love watching entire mine fields just go pop when i jump in my "snow plow" teams to clear out mines before my fleet jump into the gravity well. -Æ
[quote quoting="post"] After I saw the news for the up coming game Rebellion I decided to trade in my original Sins to gamestop... It hit me that since I had to register my game to my Impulse account... Am I still able to trade it in? Is there like a way to remove the game from my account so I can trade it in? [/quote] why would you trade your PC Disk, its like the case and manual and awesome to have. i have the old Sins Collecto
[quote who="RiddleKing" reply="13" id="3022717"]"Is this in preparation for rebellion? I'm dwindling on edge right now and could rebel at any moment!" [/quote] Hells yeah!! bring on Rebellion, Woot!!
[quote who="Ryat" reply="371" id="3001344"] Quoting AgentExeider, reply 367I need to have a empty gravity well (no planet) spawn a starbase owned by one of the players on game start. How do you do this? Check out Distant Stars. We have done this. Quoting Volt_Cruelerz, reply 370Or make a specialized constructor that would have the ability to build an SB set to autocast and free so it would do it instantly. This the basic way. Looking at the Distant
I need to have a empty gravity well (no planet) spawn a starbase owned by one of the players on game start. How do you do this? [quote] Items UseDefaultTemplate - Do you want to use the predefined planet template for this planet? This just gives you the standard structures and resources if it's an owned world, or if it's an empty planet occupied by militia. [/quote] Where is this, because I am looking at m
[quote who="Stant123" reply="6054" id="3000599"]Known, and has been fixed for v1.00[/quote] nice. love this mod btw, the music is epic. ps. where is the extras folder, i'm trying to get the icons in GF.
under the TEC tech tree, under Defense, the Tachyon upgrade, its description says "No String" I think someone forgot to put in the description of what it actually does. I can research it, and I think it actually works in game, just the description is not there.
[quote who="Thoumsin" reply="4306" id="2998469"]Problem with sins is that different mod don't always stack in the good way... so, you need the individual one and some "mod consolidation" who put more thing together... As for Uzii's sins plus, you can find several other planet mod who have everything from Uzii, sometime more... In fact, if you don't wish any new races but wish more planet, better explosion, etc... i advice you to use "Distant Star" that you ca
If I wanted just a particular piece like say Uzii's Sins Plus, is there a way to get it, is this an all or nothing sort of thing. I mean i got nothing against 7ds, but I don't want to put all that stuff into my game. see this is what i kinda hate about super mods, or mod consolidations and other things like that, it takes the "a la cart" nature of mods away. You either have to play with the whole thing or not at all.
No, and No. Anything not backed by a material good, such as gold, silver, platinum, alpaca wool, etc. is Fiat and there fore subject to inflation, manipulation and fraud. Bitcoin is no different, it stems to make something out of thin air and declare that it has value, to purchase good and services, those things that represent wealth. the only difference is that it isn't run by the power brokers. Bitcoin like every other fiat currency gets its value
Hello. Im new to modding sins and i just need to know some pieces of info. i just want to mod the speed to the cannon shots for the cannon weapons for all the races. as far as acceleration, is this per second or what? for example,the TEC tech cannon shot TXT entityType "CannonShell" acceleration 16668.0 startingSpeed 500.000000 <span style="font-weigh
Well, the idea of a planet's population disappearing is odd to me. If a world's allegiance falls to zero, then it should secede from the original organization and become a member of the invading culture, with all the developments and orbital structures, or you could make the orbital structures detonate thus paving the way for the invading culture. but with enough influence on the culture, the colony should secede not disappear. or better yet, it could secede, be a unaf
I was honestly giving a good bit of thinking for the next patch or few patches. While I agree that the phase jump inhibitor range should be extended, I also had another thought. I noticed that the radius of the inhibitor field if extended would be perfect if you could build the inhibitor and it uses the planet as the anchor point for the field. this also gives me an idea for something else that could be put in orbit of planets, and it could be part of the planetary defense sub
While its a good concept. there should be an ability that has to be researched to colonize, Oceanic planets fall under the category of specialized planetary environments. so such a thing should have a ability for colonization "Oceanic Colonization" secondly, the AI would need to be changed to account for this new game change. a new planet type like this needs to be tested for balance issues, but the idea should be included into the core game mechanic through a