as some of you might know, Friday saw the release of SOASE: Rebellion ultimate on GOG.com. However, the MP aspect has been iffy from the get-go along with the DLC not being implemented right. On Friday, I was able to get into a lobby with 0 people and then subsequently later on got the "old version of Sins detected ensure you have the latest version". I have verified my cache in the galaxy client as well as done a un-install/re-install. Also broken is the random events
wizisi2k
341 MB of the patch is the intro cinematic FYI. I suggest making a BACKUP of that in case they decide to revert back again and do another 'jedi mind trick' on us, reverting to a prior build
the application failed to start because CRYPT32.dll was not found. Got this error for DeElevate.exe. Running Vista Ultimate x64 with latest updates. The application shows NO software, beta option ebaled or not (and I should ave a few show up since the website shows them).
if you got MPC:HC and leatest KLCP build, you can watch the unconverted .bik file in it without downloading the .bik file player
After the latest update, I am getting the error in the following screenshot: http://steamcommunity.com/id/76561197962508906/screenshot/576700159657344648?tab=public . I don't know if any else is getting it, but there's nothing I can do to fix it. Happens with my firewall off as well so something on the ICO side wasn't updated
well since I am unable for whatever reason to watch the intro IN-GAME, I used a external player to do so with no problems in playback I couldn't fix myself. To me, the music was fine and I could hear everything nicely
I have a delayed launch on my PC as well. It can take 20-30 seconds for the inital ESRB disclaimer to startup and I am running a NVIDIA card. Perhaps it is related to a specific NVIDIA driver set or card?
bugs I found in 1 SP match on Ancient Gifts map: ALL worlds being -1 away from homeworld (loyalty and income reflected actual values and not 100% save homeworld) capital ships/titans having 0.00 culture repel rate Rebel Titan abilities not doing the damage as advertised (also, Overcharge dmg value=to non-overcharge value-didn't get titan up high enough in level to try with overcharge) I know targets were hit by snipe but not the 1,000 damage it was stating
I also second the "capitol ship factory required" audio bug for Titan factory as well as ONLY being notified that titans had FINISHED building them. In a MP game I was in, I didn't recieve any notification like "our enemies have found out we are building a titan" which I would expect to have
[quote who="Mow Mow" reply="77" id="3096081"]Hee heee, I'm sure I'm not the only one refreshing my email waiting for a certain email [/quote] try refreshing the my games page at the Stardock Store AND refreshing your e-mail while waiting for a key to show up at either spot
well I also had a messed-up pre-order for the EXACT same reason. So here I sit, impaiently waiting for the hamsters powering the keygen@ Stardock to generate my key
[quote who="Yarlen" reply="39" id="3095816"]They process by order date, so the earlier you put your order in, the sooner you'll be processed.[/quote] question: I had placed my order on March 11 last year but it was cancelled earlier today because the credit card expired and was subsequentely re-placed today. Is it reasonable to expect my key in a hour or two or in a couple days
[quote who="Kronos7" reply="10" id="3095691"]PRESS THE BUTTON ALREADY![/quote] button was pressed [e digicons]:|[/e] but mine couldn't be processed due to no credit card on file (one on file expired) [e digicons]>:([/e]
it either releases in about 1 hr 20 min or Stardock adopted Valve Time
yay that beta is coming out tomorrow for us! Question: [quote who="Thoumsin" reply="4" id="3094689"]Wowww, so early... need to fast transfer money on pay-pal since it take around 4 working day for money to appear there... As for the video, the really awesome thing is the zoom... yes, i know, it is there from the beginning but it is a pleasure to have a smooth zoom from the galactic level to the smallest detail... Retexture work !!! Hope that it is not again a switc
[quote who="Yarlen" reply="33" id="3092668"]Let us return to the OP's nerdgasm. Since our betas are really meant for testing and not just marketing stunts, they tend to be pretty focused. Beta 1 will include TEC Loyalists and Rebels only so that we can get feedback on their balance and deal with any general technical issues from the engine updates. I modders, but I recommend not going crazy with Beta 1 so that you don't have to go back through and re-updat
and I make 3-I think I remember something about forum maintenance going on tonite. I say it IS specific to the Elemental forums
curry.dds is STILL broken in the main archive. I've downloaded the file a few times and each time I am told "curry.dds: file is broken". Haven't tried running the game with this mod enabled or patching it yet because of this
Preordered here and waiting for the beta's release
[quote who="Kitkun" reply="4" id="2075079"]According to Nakor on IRC, you need to uninstall the beta version of Entrenchment before installing the full version. [/quote] I confirm this- I got a prompt saying to uninstall Entrenchment uninstall which results in SINS showing removing files! Better still have that good 'ol copy of 1.13 lieing around and simply restore said archive
[quote who="neo130288" reply="1" id="2043814"]i found a bug i can not uninstall it [/quote] seconded. I'm getting a "error in XML document 28,8". Workaround is to DELETE everything in the sins directory followed by refreshing the my games section in impulse but it doesn't allow for a re-install of Entrenchment at least that I've seen. POSSIBLE WORKAROUND might be to rename the extension of the archive for Entrenchment to .7z and extract to si
I can't wait to try out this mod b/c it looks so good. BTW, did u consider making the capital ships a limit of ONE each and having multiple ones (ie Locuits'(sp is off I know) cube from TNG and another piloted by the Borg queen?). Also, if you COULD make a weapon for the Federation similar to the i-mod from Elite Force (weapon that changes fequence every nanosecond or something) that does like 20-30x the normal damage (ie beam weapon does 10 dmg while this does 200-