lol thanks for the answer I've purchased Stardock games and expansions but never another publishers game on Impulse which is what has me a little nervous.
AragFore03
So.... if something ever happened to Impulse my games would be for naught?
I wanted to know a little more about archiving purchased games. Do I need Impulse in order to restore an archived game? Is it archived in ISO format? I'm concerned about the need to have Impulse in order to restore something that's been archived. Thanks.
I won't download a pirated copy of this game. I took part in betas for Sins and Gal Civ II. Loved the games and love the approach Stardock takes. I'm on the fence for this one so I haven't pulled the trigger on a purchase yet but I can wait till Stardock puts out a demo. [e digicons]B)[/e] It's the right thing to do... besides I have other games to play while I wait....
Good point.
Is there an ETA on Beta 3? I've decided I'd like to jump in the game but my ability to play online is limited....
Thanks, I appreciate your answers and perspectives.
It's not as if you're obligated... if you don't feel like answering a question... don't. No reason to reply by saying you're not answering. That just... doesn't make sense. Move onto another thread. No, my questions are not reworded. The first question I asked was about general criticism of the game, my second question was about the gameplay elements and if, despite the different genres being blended, if it was still a positive experience, and my third question was about replayab
When I talk about replayability... I have to assume that when you've played subsequent games that you get some kind of feeling about it. Does it feel the same? Are there multiple ways to meet your objective? Or are you going about things in the same way that you did before? Some games are horribly bland and repetitive. I'd point to a game like Too Human as a great example. While other games, like Mass Effect, offer loads of reasons to jump back into a game and offers you
Glad to hear so much positive feedback. Every Stardock game I've played has been great. I especially think the community is one of the best around. I also enjoyed the Betas on each of the Gal Civ games and Sins of a Solar Empire. All great reasons to jump into this. As the RTS elements haven't been implemented yet. How do you guys feel this will flow with what has been tested to date? I also wonder about replayability. Gal Civ II has endless replay
Are you at all concerned that by moving around these elements that the individual parts may feel neutered? Or does it feel like it fits? A recent game that comes to mind is Spore. Great concept. Bad Execution in my opinion. None of the different stages were anywhere deep enough to make it worthwile. It was very shallow and it could be because they tried to do too much. I think it was mostly poor design choices but that's just a guess. I'm kind of afraid of that happeni
I've been keeping up with Demigod and wanted to solicit some more direct feedback. First off, let me say I think Stardock is great. Seriously, everything from the games you make to your business model. I own Gal Civ II and it's corresponding expansions and Sins of a Solar Empire. Great games. This game has me on the fence. Concept sounds good but just not sure how the actual gameplay is going to feel. I was also worried because I have been hearing this is more of an action rpg
Ignore my previous message. I had to restart Impulse and all was well. [e digicons]\o/[/e]
Hi, I'm trying to pick up the 2.0 update through Impulse but it's not detecting the patch. Any help would be appreciated.
Frogboy, I think the challenge is making the content meaningful. The more expansions or micro-expansions you have the greater the risk that the product becomes stale. Not to mention that I think that you as developers may lose some degree of innovation when constantly working on the same product for such a long period of time.
It's either the new fantasy game or a merger...
Yep, it's still not working. No biggie. I'll go play Sins of a Solar Empire!
I'm having the same problem. The error file states that the beta is not available.
It's kind of annoying because i'll often have more than one fleet in a system...
Well said kryo.
Isn't anyone else experiencing this problem? Am i doing something wrong?
To follow up on my previous and, it should be noted, hastily written, post about the interface... The overall interface could use a bit of an overhaul. I recall commenting on it during the Beta as well. The look and feel of the icons don't look very sharp and are larger than necessary. There is a lot of information on the main screen. Especially on the left hand side. It would be nice if we could simply hotkey or toggle through different types of information for that section versus havi
Craig, The interface takes a lot of room on the screen and there is a lot of information. It may simply be a case of my play style over another's that's making me feel this way. The information is good I think the way it's presented is what's mostly annoying. The left bar can eventually become extraordinarily long. I know you can customize what you want pinned on it but there is some information you want quick access to. Also, aLap may have a bit of a point in regards to the way the int
They do miss. I've seen it. The only thing that I don't believe i've seen miss is lasers. All other weaponry I've seen has missed. Also, don't forget... your target's are mostly stationary. Makes it kind of easy.
Yeah. Good review. My gripes are: 1. The interface. Still looks clunky to me. 2. Lack of an overall story. Don't get me wrong. I'm not looking for a single player campagin. I want more depth to the overall universe. It would be great if the maps we were given were parts of the overall war that we're playing out. 3. The pirates. Annoying... 4. Customization. We are sorely missing some customization. The game easily becomes who can get the best tech fastest. Ga