BradenK

BradenK

Joined Member # 2525357
1 Posts 31 Replies 6,165 Reputation

I second Barryd67 on the tech tree comment. Would love to have an expanded tree, and the MS mod is great. Barry, for the binary planet, I do not know if it is intended to build structures, but I have the same issues. If you put structures on auto locate, they will be built in the gravity well. Took me a while to figure that one out :-).

1,681 Replies 4,209,595 Views

[quote who="TobiWahn_Kenobi" reply="757" id="2925570"] Quoting FredLed, reply 756yes, there have been times when there were no ice caps, though i do not agree that the earth is 4 billion years old. i am creationist. Like evolution could ever be disputed... I postulate that you lot only exist because I believe in your existence. I cannot be proven wrong therefore my theory is valid. How comes this sounds like a stupid logic [/quote] </p

1,643 Replies 3,593,213 Views

I love that game. I pull it out and play it periodically. Great, simple, and fairly fast paced! Was disspointed they didn't come out with a Pax III. At any rate, I didn't think they used true 3d models in that game. Weren't they 2d?

8 Replies 9,422 Views

JasonFJ, in regards to Reliku's issue, I initially interpreted it that same way you did, but what I THINK he means is that he ordered 2 missile frigates, then a carrier, then 2 more missile frigates and a carrier, but it built all 4 missile frigates first, then the two carriers...

827 Replies 2,301,394 Views

Not that I know enough to help you anyways, but what you posted was the file location on your hard drive... Open the file and copy everything inside it. The stuff in the file is what we'd need. Did you place it all IN the Distant Star Mod, or is this mod and Distant Stars in different folders inside the Entrenchment-Mods Folder? Did you combine it with any other mods when you installed it? Do you have the correct version of Sins and Entrenchm

847 Replies 2,494,614 Views

Jason, What about using one of the XQ platforms for the rebs? If I recall, EvilleJedi had a model of one in his ship packs. Yeah, they really weren't heavily armed, but it would be a familiar sight. I like using a Golan for one side or the other though!

827 Replies 2,301,394 Views

As far as premier anti-fighter ships, the Lancer is the ship to use. The lancer was the only ship specifically built to repel starfighter attacks and put fear into a lot of rebel pilots. Those two facts are established in star wars background. The Nebulon B frigate was meant for escort duty, yes, but meant to rebel small warships like corellian corvettes and pirates. The Tartan, while more visible since it was in EAW, was outdated by the time the Nebulon B and Lancer came ar

827 Replies 2,301,394 Views

JasonFJ, I completely understand! I'm married, love to play games, and also have a mega project where I'm re-doing Starship Battles and really just keeping models. Between building/painting ships, re-doing rules, building a game board, re-doing stat cards, etc... hehe. At any rate, I didn't hold out hopes for the MS mod, but was an idea :-). Any chance of just releasing the ship pack for easy addition to other mods that don't change the stock ships?</p

827 Replies 2,301,394 Views

Well, the Death Star could be the Imps Super Weapon, and make it vulnerable to all types of fighters perhaps? I do not mod, so I have no idea what is possible and what is not. As far as the tech tree goes, I really like the TEC research tree from the Mad Scientist mod... Might be a good base, or something to incorporate if you can get permission. I, for one, would love to play the imps with the MS mod, but as I do not know how to mod,

827 Replies 2,301,394 Views

First off, I love this mod. I think the added techs are superb, and if possible, would love to see more. Besides other "bugs" and "issues" I've seen listed, I noticed that the research line for adding fighters to the Hanger Defense platforms doesn't actually add anything. I still only show two fighters per platform. Has anyone else had this problem?

847 Replies 2,494,614 Views

The K-Wing packed more of a punch than either of those ships. The TIE Defender basically served the purpose of a heavy superioirity fighter (Think heavier fighter with same purpose as an X-Wing). And the Missile Boat was 20+ years older than the K-Wing.

1,324 Replies 1,497,288 Views

I'm sure people did read your post, Derek. But, frankly, so what? This thread is about a mod, not the history of a class of Star Wars ship... And wikis are never a great source to use for an arguement... I could go in and change what the wiki says right now, if I had the inclination...

1,324 Replies 1,497,288 Views

[quote]Ugh... z3r0x had some... issues. He's also personally quite the dick. While the entire EaW modding community wasn't exactly the cream of the crop, he was one of the main contributors towards that mentality.[/quote] Yes he is... I never could get his mod to work, either. And he never tried to help anyone with problems, lol. I'm still looking for a good EaW mod to download. I like to dust it off every now and then and play a few skirmishes. Maybe I like ju

1,324 Replies 1,497,288 Views

Wow... So if all the stupid and inbred people go to file front to get their mods, where do normal, mature, upstanding citizens like yourself go to download mods?

1,324 Replies 1,497,288 Views

[quote]Has anyone posted a list of the new planestary bonuses? (or drawbacks, as the case may be)I'd really like to get this mod, but I'm a bit of a purist and want to make sure none of the new bonuses are super lame.Thanks.[/quote] I don't believe anyone has compiled a list... There's like 60+ of them... Chances are you won't like some of them. That's when you have to mod the mod and make the changes yourself :-).

1,334 Replies 3,497,400 Views

[quote]raledabetic: not a mistake, I scaled from the fighters on up so that's where the capital ships will be, I still have ships like Home One and the Executor to go well above an ISDWait isn't an ISD 1,600 meters and a "Star Cruiser" only 1,200 meters? And I do mean the ones like Home One, not the ones like the Liberty (the winged one, which is either smaller than Home One or the same size). I've never anything hinting that Home One is bigger than an ISD other than Forces of Corruption, but Ho

1,324 Replies 1,497,288 Views

I have to agree with SpacePony...mostly Nothing lasts forever, but I think the United States will still exist as a "coherent civilization" unless some form of global government comes about (like that will happen) I doubt the United States would break apart like the USSR did, and I doubt the United States would fall like the Roman Empire did. But the United States will not fall very far any time soon. Even if our stock market crashes, we will recover. And the economy is very much ti

596 Replies 1,739,274 Views

In the first post, there is a link saying, "If you want to use Sins Plus with Galaxy forge, click this link" I just saw it. It's there. As to the 7 deadly Sins, there is another post, if the link here doesn't work, look for the 7 sins post in the mod forums. It is usually near the top. As to the screens, There may be a fix, I don't know. It does not affect game play, so I haven't cared much.

1,334 Replies 3,497,400 Views

My own experiences match yours, darksidr2005. Only one grav well away. Though, if I have a couple systems next to each other with a lot of resources, I'll go ahead and build the refineries, even if they are not adjacent to a lot of systems.

2 Replies 3,020 Views

Have you downloaded the 1.04 upgrade for this mod? I think there is a link to it in the first post. I used the 1.04 upgrade, and the mod works fine. Have you combined this mod with any other?

1,334 Replies 3,497,400 Views