Mokinokaro

Mokinokaro

Joined Member # 2527545
0 Posts 9 Replies 80 Reputation

Vasari being able to jump is a bad idea. It turns vasari bases into uber powerful but slow cap ships.

225 Replies 559,384 Views

One of the reasons entrenchment is an optional upgrade is that not everyone's going to like the defensive style of play it introduces.

74 Replies 128,971 Views

[quote who="Craig Fraser" reply="20" id="1953515"]Magic glowing dice will now materialize during every battle. Furthermore, we've decided to narrate each battle with text in real-time at the top left. In order to optimize we've also removed ship movement - opting for a cool stop motion style scenes that cut in and out. The level of suspense will be increased dramatically as players plan their moves in between frames.[/quote] Narration akin to Fallout's "f

52 Replies 27,457 Views

Moons would be nice but they'd be basically a graphic effect. Unless, you made them extractor points or something, or gave bonuses to planets with moons.

32 Replies 63,303 Views

I would like to see, if not new ships, some unique abilities added to the smaller vessels. LRM frigates for instance could, after research, have a missile burst ability for instance that would fire a large amount of missiles but prevent the ship from firing for a while after used. Things like that to make even the basic frigates more useful in the late game.

9 Replies 21,882 Views

What I'd like to see: 1. Stronger static defenses (especially for TEC as the railguns simply are not worth using.) I want it almost necessary to have at least cruisers in your fleets if not caps to beat just static defenses on homeworlds. 2. Revamp of the diplomacy system including the ability to issue contracts/missions to other players. 3. Cap ship using pirates 4. the mine ability as mentioned in the original post. More strategy options are always welcome. 5. Instead of

70 Replies 100,830 Views