I think you are right on the money with this post, and I think that some other game developers would do well to stand up and take notice. There seems to be an assumption in the game industry that the formula for money you lost to copyright infringement is simple: L = N * S where L is your loss in dollars, N is the number of copies downloaded and S is the price you sell it at. Using this, you get these staggering figures for how much you are losing. Oh my goodness, we are losing $100,000
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